Sniper 2 Ghost Warrior
The Sniper Mantra one
shot one kill comes to mind when playing City Interactive revisit to the
Sniper Ghost Warrior series. While the story line is the basic cookie
cutter generic military story line, it still gives you a fairly good
spin on a sniper based story and game play. While very linier at times I
did find myself enjoying the experience.
The main times I found
the linier nature of the game to be so restrictive that I felt as if I
was a dog on a leash and had to stay in an area, was when during one
mission…I found the restrictive boundaries of a level. My Spotter went
one direction and I felt I had to break right into some brush even for a
moment due to a patrol boat coming around the corner. I figured …ok...
Stay hidden till they pass and rejoin the Spotter. No such luck as soon
as I went just past a fallen tree, the screen started to haze out with
the message that I was LEAVING the Mission area.
So to even get my main
screen back I had to expose myself to the enemy and get fired upon. If
there is anything that derails the experience it’s the forced player
must stay in these small boundaries in a level limitation. There are no
multiple approaches for the player on maps…so much so that it feels
extremely restrictive. Most times your Spotter will tell you who to
target first, only on occasion are you given the opportunity to choose
who to smoke check first.
The story this time
around feels secondary to the game play; it never really got me overly
involved in what was going on. Character wise there is no real back
story to ever really care about the fellow soldiers who are on missions
with you. The story does do the job guiding you through this Sniper
experience. Voice acting was not bad at all, lending life to the
characters in the game.
One thing for sure
though, the Spotter’s input and guidance is invaluable. Choose not to
listen and the player may be able to bull their way through a mission,
but things will go easier if you follow the Spotters lead.
The game delivers
opportunities to feel some of the Sniper experience, and that my friends
is what we wanted coming into it. True it’s not open and free sand box,
to where you are making all of your own choices, but the Sniper
experience and game play is enough to engage the interest level. If you
are looking for a run and gun game, look elsewhere. If you’re looking
for an interactive Sniper game experience where taking your time, lining
up your shots and plenty of stealth…then Sniper Ghost Warrior 2 is your
Moving slow and sure
unless you really have to sprint, is the way to go. Sprinting will
affect the characters heart beat which is shown in a hud like display
during game play. Having a faster heart rate when trying to take a shot
seems to make the aim a little shakier, so slowing yourself down and
firing with a lower heart rate yields better results.
Playing the game at the two lower levels of difficulty (Casual or
Medium) gives more visual cues when taking longer range shots. A red
marker shows where the bullet is projected to go, so there is no need to
worry about wind direction nor speed or the distance of the shot at
these lower levels. Further deterrent for the lower levels, it just
feels like the game babysits the player far too much at these levels.
For a true challenge and
a better overall gaming experiences try playing it at the hardest
difficulty which is Expert. Much of the visual cues are not there. This
will also facilitate you as a player taking some time for your shots.
This would be a good thing, first of all because you have to take
ballistics in consideration and figuring out where your shots are going.
Secondly, a higher difficulty may make the game last longer since it
seems to be a rather short campaign.
Being a sneaky bastard
is what it’s all about, so being stealthy is all part of the game.
Sneaking up behind an enemy and performing stealth kill gives way to a
nice animated sequence of a knife kill. The standard military stuff to
be sure but still rather satisfying.
I actually felt more
intense play when it was time to do over watch for a team. Clearing the
way for a team of soldiers and coordinating take downs from over watch
ratchets up to a bit of a thrill really. Methodical to be sure, but I
had a blast. The player is also treated to a bullet cam once in a while.
It’s not over done to the point of being passé; it seems to reward the
player just at the right moments as we watch the bullet in slow motion
flight to the point of impact.
This brings me to bullet
impacts on the enemy soldiers. Some of the rag doll effects are there,
but this is sprinkled with some incredibly realistic movements when some
on is hit. On these occasions the enemy reactions are better than the
normal rag doll effects. As I said to one of the folks from City
Interactive…It’s almost as if the designers simulated the tail splash
effect and the bullets impact of kinetic energy to the surrounding
tissue of the target.
Those looking for some
diversity in the sniper environments will definitely find it here. From
swamp and river filled jungles to urban settings and mountain terrains
like Tibet. Even with less than stellar use of the Cryengine 3, I find
myself actually enjoying Sniper Ghost Warrior 2. The textures are not
horrid, they are ok. Light sourcing looks really well done. The poly
count on objects even at the highest level of graphics still seem to me
to be lower than what it should be. Perhaps that was what was done to
keep up the very high frame rates of the game. I think this is a fair
The other let down to me
would be the check point saves, which by the way are few and far between
each other. Which facilitates a cry of aw crap I have to go through all
that again? If you get killed and have to redo a mission…the path is
long my friend. The game play is satisfying and does keep up with an
entertaining ride as a Sniper. While there is multiplayer, it did not
seem to be part of the primary design of the game. It’s almost an
afterthought to the blast of a single player experience.
Have fun play games