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		Mark of the Ninja
 
		Mark of the Ninja is a 2D side 
		scrolling stealth title developed by Klie Entertainment as a Microsoft 
		exclusive for PC and the Xbox 360. You take on the role of an unnamed 
		ninja who has awoken with strange markings all over his body in the 
		midst of an attack on his base by a group of armed soldiers. The tattoos 
		give the ninja supernatural powers that can be used to your advantage 
		throughout the campaign, as you attempt to take revenge on the soldiers 
		that harmed your fellow ninjas. Mark of the Ninja is a 100% pure 
		stealth game that boasts a unique art style and some clever level design 
		that makes it one of the most impressive stealth based releases in 
		recent memory.  
		
		  
		
		Gameplay  
		As 
		mentioned before, don’t expect Mark of the Ninja to allow you to 
		defend yourself if you fail at sneaking past soldiers, as this game has 
		a solid focus on stealth. It does give you the option to fight back 
		against your enemies if you are caught, however nine times out of ten 
		you will most likely come out the loser. I did find it rather odd 
		however that your character, the ninja, would use his sword to kill his 
		enemies when undetected but would start using his arms and legs when 
		faced with up to three gun wielding baddies at a time. It’s obviously a 
		game design choice to cut down on action and punish you for failing, but 
		I still found it distracting.  
		
		Moving around the environments was great fun. While a 2D side scroller 
		at its core, Mark of the Ninja allows backtracking and climbing 
		of the environments’ walls which gives a lot of freedom in deciding how 
		you could make your way past enemies. It was extremely satisfying when I 
		eventually pulled off the perfect getaway, and the frequent checkpoints 
		that occurred prevented me from being frustrated. I wish I could say the 
		same about the controls however. On a few occasions they’re a little 
		awkward, especially on PC in situations when the game requires you to 
		click a button and swipe the mouse at the same time to perform an 
		action. Besides from that the gameplay flows really well and can leave 
		you feeling rather accomplished. Killing a room full of guards and 
		hiding their bodies in the sewers in which you attacked them from, and 
		then seeing their buddies walk in and look confused was a highlight for 
		me.  
		
		  
		
		Graphics  
		
		Mark of the Ninja goes for the classic Cartoon Network approach in 
		its appearance. The brightly coloured sprites with dark lines around 
		their main features reminded me of shows I watched when I was a child 
		like Samurai Jack and other similar cartoons. It’s all very well 
		animated too, the cut scenes in-between levels are particularly well 
		done and full of character, as are the enemies’ facial expressions when 
		you sneak up behind them and slide a sword through their side. The tone 
		of the game is fairly dark so in some circumstances I questioned their 
		choice of art design due to some clashes of serious dialogue and 
		cartoony appearances, but overall it’s a very solid look and the work 
		they’ve put into it is fantastic.  
		
		Audio 
		The 
		ninja you play as doesn’t speak, but the rest of the characters do. The 
		dialogue is your typical ninja affair, with the words “power” and 
		“consequences” being used like they’re going out of style, but it’s 
		solid and when combined with the art design you really start to care 
		about the other characters in the game. The ambient noises that you hear 
		throughout the game are really well thought out as well. The further you 
		are away from an enemy the more muffled their voice is, and the change 
		in your footsteps depending on what location you’re in has a great 
		emphasis on it, which keeps you guessing if you’re taking the best 
		stealth approach or if there’s a quieter way around.  
		
		  
		
		Final Thoughts  
		
		Mark of the Ninja is a refreshing approach to the stealth genre, 
		which has seen its fair share of mediocre hybrids of stealth and action 
		over the years. Although it might be a little frustrating as the 
		difficulty level at the beginning of the game is set rather high, once 
		you get the hang of the controls (which are a little awkward) and you’ve 
		discovered the best ways to take out your enemies, it’s an extremely 
		enjoyable experience that warrants a second play through in order to 
		discover all the possibilities.  |