Civilization IV: Warlords Review
Civilization IV: Warlords brings new faces
into the fray: the Carthaginians, Celts, Koreans, Ottomans, Vikings, and
the Zulus are the expansion's new factions and of course with each new
race come new leaders like the infamous Hannibal of Carthage and Shaka
of the Zulus and old races get new leaders as well such as Stalin in
Russia and Augustus Caesar in Rome.
In addition to the
leaders and units each race (new and old) now gets a unique building
which helps to further differentiate each faction. The buildings vary
from the serious (like the German Assembly Plant) to the stylish (the
American Shopping Mall, for instance) but the idea is a great one by
continuing to add more things to each race it only helps make them stand
out a bit more. What makes it such a great design achievement, though,
is that it doesn't break game balance, which is what makes the folks at Firaxis so darned good at this.
The other big addition is what the name of the expansion is based on –
the Warlord unit. This adds a needed military "Great Person" to the
design in addition to the artists and scientists from the original game.
Seriously, if you're gong to add Zulus and Vikings and Carthaginians –
you need to focus on bloodletting. Warlords can speed up military
construction time or lead a stack into battle, providing additional
bonuses to the units. The Warlord can also be used on a city which
provides +2 experience for any unit built there. Not bad.
However, the heart and soul of the add-on is in the new scenarios. The
scenarios do a great job of not playing it safe – these are not standard
games but rather game altering designs. Take the Chinese Unification
scenario, in it you need to bring together the feuding Chinese
families by creating bloodlines and arranging marriages.
The scenarios have
tweaked tech trees and adjusted rule sets, making them a true joy to
play. You can even play a scenario as the Barbarians! The classic Omens
scenario pits you as either the French or British as you attempt to
colonize North America in the 18th century, spreading religion along the
way. You need to convert three fourths of the map by the end game. The
twist is that the Divine Spirit shows up on occasion to literally flame
the faction that is in last place.
sound wise, Warlords is almost identical to Civilization 4, however the
stylised music for each race and the extremely impressive graphics
really ensure that Firaxis have not dropped the ball with this great
In conclusion, Civilization IV: Warlords is a great expansion pack that
is worth every penny and at an affordable price, awesome gameplay,
typical civilization graphics and recommended to all megalomaniacs!