Double Dragon Neon 360 Review - www.impulsegamer.com -
Double Dragon Neon
Reviewed by
Ryan Adams
on
Double Dragon Neon 360 Review. Double Dragon Neon is a great example of rebooting a franchise and doing it right and for a measly 800 Microsoft points you can’t really go wrong
Rating:
4.25

Gameplay 8.0
Graphics 8.0
Sound 9.0
Value 10
Developer: Majesco
Rating: M15+
Review Date: September 2012
Reviewer:
Ryan Adams

8.5


Double Dragon Neon

Spawning from the original Double Dragon that hit the arcades back in 1987 comes Double Dragon Neon smashing its way on to Xbox Live and serving up a fresh helping of tasty knuckle sandwich. 

Double Dragon’s plot is as simple as it gets; Thugs kidnap Marian the love interest of twins Jimmy and Billy Lee and nothing is going to stand in their way to get her back; punching their way through hordes of goons to the girl of their dreams. Though the story line is basic, you don’t pick up any of the Double Dragon titles for the plot, you get them for their beat em up, thug bashing, and high fiving action. 

Having played the original and some of its many sequels I was quite excited to grab this on Xbox Live and take a swing so to speak. Instantly the game throws you back a couple of decades with its hair metal opening track and arcade feel. Playing through the single player, some of the major changes you’ll notice from its original are the obvious updated graphics. Cell shaded characters and a bright eighties palette help revive the look and feel of the days when gaming was simple, jump in jump out, no need to spend hours upon hours in just one game, you can just master the basics and become a martial arts guru.

But if spending those hours is what tickles your fancy the game offers an extensive upgrades system to power up the brothers when in need. The upgrades alone make the replayability of Double Dragon Neon quite good, but clocking the game on normal will unlock much harder difficulties, throwing many more enemies on screen and pumping up their stats quite a lot. The eighties theme that has been placed all over the game really helps bring it to life from its soundtrack, to the colours to the little things like when finishing a level makes Jimmy or Billy jumped into a Bill and Teds inspired air guitar solo.

Double Dragon Neon is a single player game but it truly shines playing with a friend in co-op, not only is it just more fun but the brothers can double team on enemies,  transfer life from one another and double their stats all by high fiving.  

Double Dragon does have its flaws, for those not familiar with Brawlers they can become quite repetitive, the same 5 thugs appear throughout the entire game hardly changing except the colour of their outfit. The enemies AI can also at times be difficult to defend and even impossible at others to attack because the lack of targeting.

Sometimes attacking enemies that are right in front of you will cause no damage as are you slightly off their lane so to speak; it doesn’t happen often enough to make the game impossible to play but when it does it can be quite infuriating especially when you’re down to your last strand of life. Speaking of life, Double Dragon Neon plays like an arcade game when you run out of lives you go all the way back to the start of the level, which I know some people have hated on the game for, but what do you expect from a title that is trying so hard to stick to its roots.

The heart of this game is its roots, it doesn’t try to be anything but a brawler, and it doesn’t try to make any big changes to the genre nor to the franchise. It just is what it is, and while maybe some of the newer/younger gamers won’t enjoy that, I don’t think that they are the demographic for Double Dragon Neon. Developer “WayForward” could have made this new game a third person shooter or fighter and made it for the masses but I am for one glad they didn’t.  

Double Dragon Neon won’t be for everyone but for those that grew up on the brawler genre and love the throw back titles, you will not be disappointed. Double Dragon Neon is a great example of rebooting a franchise and doing it right and for a measly 800 Microsoft points you can’t really go wrong.






 
 



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