Anomaly: Warzone Earth 360 Review - www.impulsegamer.com -
Anomaly: Warzone Earth 
Reviewed by
Edwin Millheim
on
Anomaly: Warzone Earth  360 Review. ... The game keeps you coming back for more.
Rating:
3.8

Gameplay 8.0
Graphics 7.0
Sound 7.0
Value 8.5
Developer: 11 Bit Studios
Review Date:
June 2012
Reviewer:
Edwin Millheim

7.6


Anomaly: Warzone Earth 

11 Bit Studios sent us over the code to check out the Xbox Live Arcade version of this interesting game. Anomaly: Warzone Earth is a bit of a twist on tower defense gaming. Rather than being the one defending against incoming forces, the player is the one defending their column of military vehicles going in to take down the defenses.

The story goes strange aliens have created some kind of defenses in several major cities where parts of their space craft have crashed. Well really, if you crashed on an alien world where they may be hostile, wouldn’t you set up defenses as soon as you could?

Leading the group of vehicles, the players character is the commander and he is on foot, scouting out the best route for the team to get through.  Strange anomalies are interfering with radar and satellite imaging, so the team has to get in there and take out any threats. The player only controls the Commander, not the vehicles. The commanders and the player’s job are to order the vehicles on what route to go on.  

A really good tool here is a higher altitude map, you become sort of the command and control here which is pretty cool. It’s a simple point and click affair. Or is it as simple as it looks. If you just consider point click go, then yes it can be simple. But you are not really thinking about it. The player’s job is to get the convoy through the fastest and least exposed to enemy attack as possible, and placing your combat column into an ideal position to put the hurt on the enemy. The game is so simple if you just look at it, but full of small tactical possibilities.

Also the Commander also decides the order of the vehicles in the convoy. So placing a heavier armored APC the front is perhaps a good thing. Each of the vehicles has strengths and weaknesses.

As the Commander, players also support the vehicles by dropping power ups, of both attack and defense and repair.  The powers up effects are timed, so that adds a layer of urgency in a fire fight.

Players also make purchases to upgrade their vehicles, strengthening up their various defenses, or offensive capabilities. You are going to need every trick in the book, things get darn right hectic in heavy fire fights and you’re running around doing vehicle support. Worse, if you are not careful, alien weapons fire can incapacitate the Commander for a time and then the whole convoy can be destroyed if you are not careful.

Further, there are times when enemy weapons fire is incoming, your convoy is right near an intersection and you have a second to make the choice on rerouting. I had to replay a level more than once because I did not make the choice nor commands fast enough and the convoy rolled right into its own destruction. You would not think that there would be much in the line of tactics for such a game but there is. Looking over the routes and working at outflanking the enemy seems to be a tried and true tactic, even here. The game keeps you coming back for more.

Have fun, play games

Edwin Millheim

Impulse Gamer 






 
 



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