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After Burner Climax 360 Review - www.impulsegamer.com -

Gameplay 7.0
Graphics 8.0
Sound 6.0
Value 5.0
Distributor: Xbox Live/Sega
Classification:
G
Review Date:
May 2010
Reviewer:
Mark Beresford

6.5


After Burner Climax

Barrelling through the sky, cutting through mountains at breakneck speeds, dodging constant bogies, and firing off swarms upon swarms of locked on missiles, this is what After Burner was all about, that and the not so gentle separation of your vertebra as the arcade cockpit jostled your spine six ways from Sunday.

Now comes After Burner Climax on the XBLA system and is seems to have kept all those elements, plus shined it up tenfold.

As you command one of the three individually skilled jet fighters to take on a unfathomably large amount of enemies at speeds that would require Jedi movements or a severe case of ADHD. While the weapons aren’t that varied, the addition of the Climax feature, allowing you to build up points from kills to perform a mass wipeout kill is a handy little tool to have up the sleeve as you can encounter many enemies at once.

The levels feel a bit repeated for the most part, but as you feel the monotony setting in you get thrown a curve ball such as a low deck mountain range or even the interior of a structure, forcing you to stay on your toes.

Visually the game is fantastic, everything has been enhanced to the utmost degree from the original arcade version and its a little hard to believe that its a download title at times. The imagery, much in the Sega tradition, is heavily impacted upon by Japanese gaming and you will recognise the screen layout and battle effects from many of the classic Sega titles of its time, this actually helps the game though as those who are similar with these visually will feel instantly at home from the moment they pick up the controller.

While the port over to the console works well and the button structure is well placed, those who remember the arcade version are going to be disappointed. The original had a almost physical element to it as the enclosed cockpit cabinet design was such a engulfing experience and it threw you around and shook your fillings out when in battle, this is now replaced with a occasional rumble from the AA batteries in the controller that just doesn’t seem to cut it. The other main drawback is the playing times, the levels and game is so incredibly short that you could finish all three fighters in under a day if you went for it, and the only major thing that is unlocked when finished is the ability to make the game easier, though it is good to see that Sega still obviously employee Irish nationals.

It is a exhilarating experience planning a classic fighter game such as After Burner, but the exhilaration is simply too short to justify the 800 points required to buy it.






 
 



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