{"id":7817,"date":"2010-08-30T17:00:34","date_gmt":"2010-08-30T07:00:34","guid":{"rendered":"http:\/\/power-up.space\/?p=7817"},"modified":"2010-08-30T17:00:34","modified_gmt":"2010-08-30T07:00:34","slug":"the-gdaa-is-calling-for-abstracts-for-gcap-2010","status":"publish","type":"post","link":"https:\/\/www.impulsegamer.com\/wordpress\/?p=7817","title":{"rendered":"The GDAA is calling for Abstracts for GCAP 2010"},"content":{"rendered":"<p>MELBOURNE \u2013 Monday 30 August, 2010 &#8211; The Game Developers\u2019 Association of Australia today announced that the annual Game Connect Asia Pacific event scheduled will head to the Gold Coast in October. In an event that will be held simultaneously with the EB Games vendor show, Australia\u2019s mini E3, the event will focus on the changing game development ecosystem and Australia\u2019s future role in the global industry.<\/p>\n<p>Game Connect Asia Pacific (GCAP 2010) will focus on the key theme \u2018The Player Experience\u2019 and will explore the world of video games from the eyes of the game player, ensuring an interactive, thought provoking and insightful conference program.<\/p>\n<p>As such, this year\u2019s conference will take a holistic view of the development process, exploring how every single line of code, piece of art, business and marketing decision ultimately impacts on our audience. A strong focus will be placed on the rapid iteration of ideas and how every studio is able to create a catalogue of concepts for presentation to the global publishing and game playing audience.<\/p>\n<p>\u201cWith such an exciting and thought provoking theme as \u2018The Player Experience\u2019 at the very heart of what we\u2019re doing this year, we\u2019re gearing up for a community driven GCAP. This year the industry will come together to dissect the global games industry and look at how, with investment from every discipline in the game making process, we come up with amazing new game concepts and gameplay innovations,\u201d commented GDAA CEO, Antony Reed.<\/p>\n<p>The GDAA is now putting out a call for the submission of abstracts for inclusion in the GCAP 2010 program.<\/p>\n<p>GCAP 2010 will consist of a number of tracks \u2013 programming, art, design, audio, business development and marketing. The conference will also include multiple presentation formats, such as panels and round table discussions, lectures and hands-on workshops.<\/p>\n<p>All keynotes, sessions and workshops will focus on various aspects of the overall player experience. To find out more about GCAP 2010, visit www.gcap.com.au<\/p>\n<p>To submit an abstract, please send to abstracts@gcap.com.au Submissions close, COB Friday 10 September, 2010<\/p>\n<p>GCAP 2010 will be held at the Gold Coast Convention Centre on Thursday 14 October and Friday 15 October, 2010.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>MELBOURNE \u2013 Monday 30 August, 2010 &#8211; The Game Developers\u2019 Association of Australia today announced that the annual Game Connect Asia Pacific event scheduled will head to the Gold Coast in October. In an event that will be held simultaneously with the EB Games vendor show, Australia\u2019s mini E3, the event will focus on the<\/p>\n<p class=\"more-link\"><a href=\"https:\/\/www.impulsegamer.com\/wordpress\/?p=7817\">Read More\u2026<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-7817","post","type-post","status-publish","format-standard","hentry","category-game-news"],"_links":{"self":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/7817","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7817"}],"version-history":[{"count":1,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/7817\/revisions"}],"predecessor-version":[{"id":7818,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/7817\/revisions\/7818"}],"wp:attachment":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7817"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7817"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7817"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}