{"id":6335,"date":"2010-06-03T18:27:11","date_gmt":"2010-06-03T08:27:11","guid":{"rendered":"http:\/\/power-up.space\/?p=6335"},"modified":"2010-06-03T18:27:11","modified_gmt":"2010-06-03T08:27:11","slug":"ea-changes-the-game-with-nba-elite-11","status":"publish","type":"post","link":"https:\/\/www.impulsegamer.com\/wordpress\/?p=6335","title":{"rendered":"EA CHANGES THE GAME WITH NBA ELITE 11"},"content":{"rendered":"<p><span style=\"font-family: Arial;\"><em>EA SPORTS Set to Re-invent the Basketball Videogame Experience This Spring\u00a0 <\/em><\/span><\/p>\n<p><span style=\"font-family: Arial;\"><strong>3 June 2010, Australia<\/strong> \u2013 Electronic Arts Inc. have announced that <em>NBA ELITE<\/em> will be the new moniker of the long running EA SPORTS\u2122 NBA videogame franchise. <em>NBA ELITE 11<\/em> will revolutionise the way basketball games are played, with an all-new technology base, a new control scheme, and, for the first time ever, it will introduce real physics to a basketball videogame. Currently in development for the PLAYSTATION\u00ae3 and the XBOX\u2122 360, <em>NBA ELITE 11<\/em> will be available in retail stores this October.<br \/>\n\u00a0<br \/>\n\u201cWe have a great opportunity to profoundly evolve the interactive basketball experience in a way that the category has not seen for a decade,\u201d says Peter Moore, President, EA SPORTS. \u201cIn NBA ELITE 11, we\u2019ll introduce a gameplay experience that\u2019s as enjoyable for sports fans as anything in our lineup.\u201d<br \/>\n\u00a0<br \/>\nUsing the design principles from some of EA SPORTS top rated franchises, including <em>EA SPORTS NHL\u00ae Hockey<\/em> and <em>FIFA Soccer<\/em>, <em>NBA ELITE 11<\/em> introduces several significant gameplay changes that center on user control.<br \/>\n\u00a0<br \/>\nThe new \u2018Hands-On Control\u2019 scheme allows for one-to-one responsiveness of a player\u2019s movement and actions on the court, as opposed to traditional predetermined animations that require users to wait while a scenario played out before making their next move. Hands-on Control applies to everything within a player\u2019s offensive and defensive arsenal, including: dribble moves, dunks, drives to the basket, fadeaways, mid-air adjustments, blocks, steals and more.<br \/>\n\u00a0<br \/>\nThe new real-time physics system in <em>NBA ELITE 11<\/em> allows each player on the court to move independently of one another, removing the two man interactions that have long taken the user control out of basketball videogames. In addition, a new skill based shooting system requires accurate user input, based on a players position on the court, to score, versus the randomly generated dice roll that have driven shooting in basketball videogames in the past.<br \/>\n\u00a0<br \/>\n\u201cNBA ELITE 11 will give gamers the same skill set that a pro basketball player has at his disposal,\u201d said David Littman, Creative Director, <em>NBA ELITE 11<\/em>. \u201cThis is the first basketball videogame where you are controlling every movement, dribble move, shot, dunk, lay-up, steal and block in real time with one-to-one control. You\u2019re no longer going to push a button and watch the computer generate a long animation sequence. It is like being on a basketball court with an amazing set of skills. This is going to change what people come to expect from a basketball videogame\u2026forever.\u201d<br \/>\n\u00a0<br \/>\n\u201c\u201cFrom the first day of development on this product, it was clear that we intended to pioneer a groundbreaking change in the basketball videogame segment, \u201csaid Jordan Edelstein, VP Marketing, EA SPORTS. \u201cIt\u2019s a whole new game that warranted a brand new name to fully capture the transformation we intend to deliver in NBA ELITE.\u201d<br \/>\n\u00a0<br \/>\nElectronic Arts has been releasing basketball videogames since 1989. The first game, titled Lakers vs Celtics, was one of the first basketball games to feature real NBA teams, individual player likeness and signature moves.<br \/>\n\u00a0<br \/>\nFor the next six years the franchise went through several name changes, including <em>Team USA Basketball<\/em> and <em>NBA Showdown 94<\/em>. The franchise rebranded itself to <em>NBA LIVE<\/em> with the release of <em>NBA LIVE 95,<\/em> a brand that has carried on for 16 years culminating in last year\u2019s <em>NBA LIVE 10. <\/em>EA\u2019s NBA licensed franchises have sold more than 25 million units since 1995*.<br \/>\n\u00a0<br \/>\n<em>NBA ELITE 11<\/em> will be available for the PlayStation\u00ae3 computer entertainment system and Xbox 360\u00ae video game and is being developed by EA Canada in Burnaby, B.C. The game has not yet been rated by the OFLC.<br \/>\n\u00a0<br \/>\nFor more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit www.easports.com to connect, share and compete.<br \/>\n<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>EA SPORTS Set to Re-invent the Basketball Videogame Experience This Spring\u00a0 3 June 2010, Australia \u2013 Electronic Arts Inc. have announced that NBA ELITE will be the new moniker of the long running EA SPORTS\u2122 NBA videogame franchise. NBA ELITE 11 will revolutionise the way basketball games are played, with an all-new technology base, a<\/p>\n<p class=\"more-link\"><a href=\"https:\/\/www.impulsegamer.com\/wordpress\/?p=6335\">Read More\u2026<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-6335","post","type-post","status-publish","format-standard","hentry","category-game-news"],"_links":{"self":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/6335","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6335"}],"version-history":[{"count":1,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/6335\/revisions"}],"predecessor-version":[{"id":6336,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/6335\/revisions\/6336"}],"wp:attachment":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6335"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6335"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6335"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}