{"id":5779,"date":"2010-04-27T20:19:25","date_gmt":"2010-04-27T10:19:25","guid":{"rendered":"http:\/\/power-up.space\/?p=5779"},"modified":"2010-04-27T20:19:25","modified_gmt":"2010-04-27T10:19:25","slug":"f1-2010%e2%84%a2%e2%80%99s-simulation-focussed-car-handling-will-deliver-the-%e2%80%98most-authentic-experience%e2%80%99","status":"publish","type":"post","link":"https:\/\/www.impulsegamer.com\/wordpress\/?p=5779","title":{"rendered":"F1 2010\u2122\u2019s SIMULATION-FOCUSSED CAR HANDLING WILL DELIVER THE \u2018MOST AUTHENTIC EXPERIENCE\u2019."},"content":{"rendered":"<p>SYDNEY, Australia \u2013 April 27<sup>th<\/sup>, 2010 &#8211;<strong> <\/strong>The car handling in F1 2010, the forthcoming official game of the 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP\u2122, will focus on simulation authenticity, developers Codemasters Studios revealed today in the second F1 2010 developer video, now available to view at <a href=\"http:\/\/www.formula1-game.com\/\"><strong>www.formula1-game.com<\/strong><\/a><strong>.<\/strong><\/p>\n<p>\u201cThe preference has always been to go down the simulation path,\u201d said Stephen Hood, Chief Games Designer, \u201cYou can make a realistic sim easier to play for somebody but it\u2019s very difficult to take an arcade handling system and make that appeal to people who prefer simulation handling.\u201d<\/p>\n<p>Taking FORMULA ONE\u2122 fans further behind the scenes of F1 2010, the \u2018Handling\u2019 developer diary also features new gameplay footage and former FORMULA ONE test driver Anthony Davidson, discussing the development team\u2019s aim to create the \u201cmost authentic experience possible.\u201d<\/p>\n<p>In the developer diary, Anthony Davidson, who has been embedded into the team, explains the unique \u2018twitchy\u2019 way in which FORMULA ONE cars handle and how this is translated into authentic gameplay. His experience, combined with real world data and feedback from the teams, drivers and tyre manufacturers is enabling the F1 2010 team to bring alive the sensation of being an FORMULA ONE racing driver like never before. As in real life, aerodynamics plays a pivotal role in racing, and players will feel how cars can corner at extremely high speed yet perform very differently at lower speeds.<\/p>\n<p>FORMULA ONE fans can view the new developer diary at <a href=\"http:\/\/www.formula1-game.com\/\">www.formula1-game.com<\/a>, the home for all the latest screens, news and videos straight from the studio.\u00a0 F1 2010 is coming this September for the Xbox 360\u00ae video game and entertainment system from Microsoft\u00ae, PlayStation\u00ae3 computer entertainment system and PC Games For Windows\u00ae.<span id=\"_marker\">\u00a0<\/span><\/p>\n<p class=\"MsoNormal\" style=\"text-align: center; margin: 0cm 0cm 0pt;\"><span style=\"font-family: Arial;\"><span style=\"text-transform: uppercase; font-size: 14pt; mso-bidi-font-family: Arial; mso-bidi-font-size: 13.0pt;\" lang=\"EN-GB\">F1 2010<\/span><sup><span style=\"font-size: 14pt; mso-bidi-font-size: 13.0pt;\" lang=\"EN-GB\">\u2122<\/span><\/sup><span style=\"font-size: 14pt; mso-bidi-font-size: 13.0pt;\" lang=\"EN-GB\">\u2019s<\/span><span style=\"text-transform: uppercase; font-size: 14pt; mso-bidi-font-family: Arial; mso-bidi-font-size: 13.0pt;\" lang=\"EN-GB\"> simulation-focussed car handling WILL DELIVER the \u2018most authentic experience\u2019.<\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"text-align: center; margin: 0cm 0cm 0pt;\"><span style=\"text-transform: uppercase; font-size: 14pt; mso-bidi-font-family: Arial; mso-bidi-font-size: 16.0pt;\" lang=\"EN-GB\"><span style=\"font-family: Arial;\">\u00a0<\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"text-align: center; margin: 0cm 0cm 0pt;\"><span style=\"font-family: Arial;\"><span style=\"text-transform: uppercase; font-size: 10pt; mso-bidi-font-family: Arial;\" lang=\"EN-GB\">s<\/span><span style=\"font-size: 10pt; mso-bidi-font-family: Arial;\" lang=\"EN-GB\">imulation-based handling in F1 2010 will benefit all players says Chief Games Designer in new Developer Video now available at <\/span><\/span><span lang=\"EN-GB\"><a href=\"http:\/\/www.formula1-game.com\/\"><strong style=\"mso-bidi-font-weight: normal;\"><span style=\"font-size: 10pt; mso-bidi-font-family: Arial;\"><span style=\"font-family: Times New Roman; color: #0000ff;\">www.formula1-game.com<\/span><\/span><\/strong><\/a><\/span><span style=\"font-size: 10pt; mso-bidi-font-family: Arial;\" lang=\"EN-GB\"><span style=\"font-family: Arial;\">.<\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"text-align: justify; line-height: 17pt; margin: 0cm 0cm 0pt;\"><strong style=\"mso-bidi-font-weight: normal;\"><span style=\"text-decoration: underline;\"><span style=\"font-size: 10pt; mso-fareast-language: EN-GB;\" lang=\"EN-GB\"><span style=\"text-decoration: none;\"><span style=\"font-family: Arial;\">\u00a0<\/span><\/span><\/span><\/span><\/strong><\/p>\n<p class=\"MsoNormal\" style=\"text-align: justify; line-height: 17pt; margin: 0cm 0cm 0pt;\"><span style=\"font-family: Arial;\"><span style=\"font-size: 10pt; mso-fareast-language: EN-GB;\" lang=\"EN-GB\">SYDNEY, Australia \u2013 April 27<sup>th<\/sup>, 2010 &#8211;<strong style=\"mso-bidi-font-weight: normal;\"> <\/strong>The car handling in F1 2010, the forthcoming official game of the <\/span><span style=\"font-size: 10pt;\" lang=\"EN-GB\">2010 FIA FORMULA ONE WORLD CHAMPIONSHIP\u2122, will focus on simulation authenticity, developers Codemasters Studios revealed today in the second F1 2010 developer video, now available to view at <\/span><\/span><span lang=\"EN-GB\"><a href=\"http:\/\/www.formula1-game.com\/\"><strong style=\"mso-bidi-font-weight: normal;\"><span style=\"font-size: 10pt;\"><span style=\"font-family: Times New Roman; color: #0000ff;\">www.formula1-game.com<\/span><\/span><\/strong><\/a><\/span><strong style=\"mso-bidi-font-weight: normal;\"><span style=\"font-size: 10pt;\" lang=\"EN-GB\"><span style=\"font-family: Arial;\">.<\/span><\/span><\/strong><\/p>\n<p class=\"MsoNormal\" style=\"text-align: justify; line-height: 17pt; margin: 0cm 0cm 0pt;\"><span style=\"font-size: 10pt; mso-fareast-language: EN-GB;\" lang=\"EN-GB\"><span style=\"font-family: Arial;\">\u00a0<\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"text-align: justify; line-height: 17pt; margin: 0cm 0cm 0pt;\"><span style=\"font-size: 10pt; mso-fareast-language: EN-GB;\" lang=\"EN-GB\"><span style=\"font-family: Arial;\">\u201cThe preference has always been to go down the simulation path,\u201d said Stephen Hood, Chief Games Designer, \u201cYou can make a realistic sim easier to play for somebody but it\u2019s very difficult to take an arcade handling system and make that appeal to people who prefer simulation handling.\u201d<\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"text-align: justify; line-height: 17pt; margin: 0cm 0cm 0pt;\"><span style=\"font-size: 10pt; mso-fareast-language: EN-GB;\" lang=\"EN-GB\"><span style=\"font-family: Arial;\">\u00a0<\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"text-align: justify; line-height: 17pt; margin: 0cm 0cm 0pt;\"><span style=\"font-family: Arial;\"><span style=\"font-size: 10pt; mso-fareast-language: EN-GB;\" lang=\"EN-GB\">Taking FORMULA ONE\u2122 fans further behind the scenes of F1 2010, the \u2018Handling\u2019 developer diary also features new gameplay footage and former FORMULA ONE test driver Anthony Davidson, discussing the development team\u2019s aim to create the \u201cmost authentic experience possible.\u201d<\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"text-align: justify; line-height: 17pt; margin: 0cm 0cm 0pt;\"><span style=\"font-size: 10pt;\" lang=\"EN-GB\"><span style=\"font-family: Arial;\">\u00a0<\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"text-align: justify; line-height: 17pt; margin: 0cm 0cm 0pt;\"><span style=\"font-family: Arial;\"><span style=\"font-size: 10pt; mso-fareast-language: EN-GB;\" lang=\"EN-GB\">In the developer diary, Anthony Davidson, who has been embedded into the team, explains the unique \u2018twitchy\u2019 way in which FORMULA ONE cars handle and how this is translated into authentic gameplay. His experience, combined with <\/span><span style=\"font-size: 10pt;\" lang=\"EN-GB\">real world data and feedback from the teams, drivers and tyre manufacturers is enabling the F1 2010 team to bring alive the sensation of being an FORMULA ONE racing driver like never before. As in real life, aerodynamics plays a pivotal role in racing, and players will feel how cars can corner at extremely high speed yet perform very differently at lower speeds. <\/span><\/span><\/p>\n<p class=\"MsoNormal\" style=\"text-align: justify; line-height: 17pt; margin: 0cm 0cm 0pt;\"><span style=\"font-size: 10pt;\" lang=\"EN-GB\"><span style=\"font-family: Arial;\">\u00a0<\/span><\/span><\/p>\n<p><span style=\"font-family: Arial; font-size: 10pt; mso-bidi-font-family: 'Times New Roman'; mso-ansi-language: EN-GB; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\" lang=\"EN-GB\">FORMULA ONE fans can view the new developer diary at <\/span><span style=\"font-family: Arial; font-size: 12pt; mso-bidi-font-family: 'Times New Roman'; mso-ansi-language: EN-GB; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\" lang=\"EN-GB\"><a href=\"http:\/\/www.formula1-game.com\/\"><span style=\"font-size: 10pt;\"><span style=\"font-family: Times New Roman; color: #0000ff;\">www.formula1-game.com<\/span><\/span><\/a><\/span><span style=\"font-family: Arial; font-size: 10pt; mso-bidi-font-family: 'Times New Roman'; mso-ansi-language: EN-GB; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\" lang=\"EN-GB\">, the home for all the latest screens, news and videos straight from the studio.<span style=\"mso-spacerun: yes;\">\u00a0 <\/span><\/span><span style=\"font-family: Arial; font-size: 10pt; mso-bidi-font-family: 'Times New Roman'; mso-ansi-language: EN-GB; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-GB; mso-bidi-language: AR-SA;\" lang=\"EN-GB\">F1 2010 is coming this September for the <\/span><span style=\"font-family: Arial; font-size: 10pt; mso-bidi-font-family: 'Times New Roman'; mso-ansi-language: EN-GB; mso-bidi-font-weight: bold; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\" lang=\"EN-GB\">Xbox 360<\/span><span style=\"font-family: Arial; font-size: 10pt; mso-bidi-font-family: 'Times New Roman'; mso-ansi-language: EN-GB; mso-fareast-font-family: 'Times New Roman'; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;\" lang=\"EN-GB\">\u00ae video game and entertainment system from Microsoft\u00ae, <span style=\"mso-bidi-font-weight: bold;\">PlayStation\u00ae3<\/span> computer entertainment system and PC <span style=\"mso-bidi-font-weight: bold;\">Games For Windows<\/span>\u00ae.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>SYDNEY, Australia \u2013 April 27th, 2010 &#8211; The car handling in F1 2010, the forthcoming official game of the 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP\u2122, will focus on simulation authenticity, developers Codemasters Studios revealed today in the second F1 2010 developer video, now available to view at www.formula1-game.com. \u201cThe preference has always been to go<\/p>\n<p class=\"more-link\"><a href=\"https:\/\/www.impulsegamer.com\/wordpress\/?p=5779\">Read More\u2026<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-5779","post","type-post","status-publish","format-standard","hentry","category-game-news"],"_links":{"self":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/5779","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5779"}],"version-history":[{"count":1,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/5779\/revisions"}],"predecessor-version":[{"id":5780,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/5779\/revisions\/5780"}],"wp:attachment":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5779"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5779"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5779"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}