{"id":5205,"date":"2010-03-11T19:04:19","date_gmt":"2010-03-11T09:04:19","guid":{"rendered":"http:\/\/power-up.space\/?p=5205"},"modified":"2010-03-11T19:04:19","modified_gmt":"2010-03-11T09:04:19","slug":"bodycount%e2%84%a2-revealed-as-codemasters-studios-guildford%e2%80%99s-new-shooter-ip","status":"publish","type":"post","link":"https:\/\/www.impulsegamer.com\/wordpress\/?p=5205","title":{"rendered":"BODYCOUNT\u2122 REVEALED AS CODEMASTERS STUDIOS GUILDFORD\u2019S NEW SHOOTER IP"},"content":{"rendered":"<p><strong>New game from Creative Director Stuart Black set to reboot shooter gun play.<\/strong><\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.impulsegamer.com\/news\/bodycount.jpg\"><\/p>\n<p><strong>SYDNEY<\/strong><strong>, 11<sup>th<\/sup> March, 2010 \u2013 <\/strong>Set to rip apart the First Person Shooter and deliver genre-defining gun play that comes alive in an orgy of bullets and destruction,<strong> Codemasters <\/strong>today in partnership with NAMCO BANDAI Partners Australia New Zealand confirmed that<strong> <em>Bodycount\u2122 <\/em><\/strong>is the new IP in production at Codemasters Studios Guildford.<\/p>\n<p>Designed by <strong>Creative Director Stuart Black <\/strong>(co-creator and designer of <em>Black<\/em>, 2006), <strong><em>Bodycount<\/em><\/strong> is being created by an all-star development team using the <strong>EGO<\/strong>\u00ae<strong> Game Technology Platform<\/strong>, an evolution of Codemasters\u2019 award-winning engine, for the <strong>Xbox 360<\/strong>\u00ae video game and entertainment system from Microsoft\u00ae and <strong>PlayStation<\/strong>\u00ae<strong>3<\/strong> computer entertainment system and scheduled for release in Q1 of 2011.<\/p>\n<p>\u201cOur core focus for <strong><em>Bodycount<\/em><\/strong> is to deliver best-in-class gun play that places the gamer at the heart of the experience,\u201d said Executive Producer <strong>Tom Gillo<\/strong>. \u201cFrom the jaw-dropping devastation caused by firing into enemies or shredding the world around you in a hail of bullets, <strong><em>Bodycount<\/em><\/strong> will crystallise that moment of pulling the trigger into an exhilarating sensory overload of action.\u201d<\/p>\n<p>In <strong><em>Bodycount<\/em><\/strong> players become ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as \u2018Targets\u2019 on behalf of the \u2018Network\u2019. Equipped with a mouth-watering selection of contemporary weapons, players and opponents tear through destructible cover to execute explosive kills in a shreddable world where operatives are encouraged to leave no witnesses. Complimented by online multiplayer and co-operative game modes, <strong><em>Bodycount<\/em><\/strong> will blast outrageous action and spectacular fire-fights from both barrels.\u00a0\u00a0<\/p>\n<p>\u201cWe\u2019re all massive FPS fans,\u201d said <strong>Stuart Black<\/strong>, Creative Director on <strong><em>Bodycount<\/em><\/strong><em> <\/em>\u201cand believe that there\u2019s room for a refresh of the shooter experience. If <em>Race Driver: GRID<\/em>\u2122 was all about the purity of racing, then everything in <strong><em>Bodycount<\/em><\/strong> is absolutely centred on the bullet and its impact on the world. Our shredding tech enables us to create a different kind of gameplay, where players and AI can\u2019t hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; it\u2019s going to be a huge amount of fun.\u201d<\/p>\n<p><strong><em>Bodycount<\/em><\/strong> is being developed using the EGO Game Technology platform, evolved from the award winning EGO Engine. Enabling Codemasters development talent to share tools and technology across its Studios and Central Technology teams, the EGO Game Technology Platform empowers Codemasters game designers to realise their creative visions across multiple platforms featuring cutting edge graphics, powerful AI and advanced physics systems and integrated network play.<\/p>\n<p>\u201cBy investing extensively in our people and tools, we have attracted an exciting team of development talent to Codemasters Studios Guildford, empowered with a mandate to create innovative, original games using award-winning technology,\u201d said Gavin Cheshire, Vice President, Codemasters development. \u201cAs our first internally produced new IP for many years, <strong><em>Bodycount <\/em><\/strong>will deliver a fresh FPS experience powered by intense combat, compelling narrative, advanced AI and engaging online multiplayer game modes.\u201d<\/p>\n<p>For all the latest on <strong><em>Bodycount<\/em><\/strong> follow <strong>@bodycountgame<\/strong> on Twitter (<a href=\"http:\/\/www.twitter.com\/bodycountgame\">www.twitter.com\/bodycountgame<\/a>), become a fan on Facebook or visit <a href=\"http:\/\/www.codemasters.com\/bodycount\">www.codemasters.com\/bodycount<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>New game from Creative Director Stuart Black set to reboot shooter gun play. SYDNEY, 11th March, 2010 \u2013 Set to rip apart the First Person Shooter and deliver genre-defining gun play that comes alive in an orgy of bullets and destruction, Codemasters today in partnership with NAMCO BANDAI Partners Australia New Zealand confirmed that Bodycount\u2122<\/p>\n<p class=\"more-link\"><a href=\"https:\/\/www.impulsegamer.com\/wordpress\/?p=5205\">Read More\u2026<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-5205","post","type-post","status-publish","format-standard","hentry","category-game-news"],"_links":{"self":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/5205","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5205"}],"version-history":[{"count":1,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/5205\/revisions"}],"predecessor-version":[{"id":5206,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/5205\/revisions\/5206"}],"wp:attachment":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5205"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5205"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5205"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}