{"id":4408,"date":"2009-12-18T19:26:22","date_gmt":"2009-12-18T09:26:22","guid":{"rendered":"http:\/\/power-up.space\/?p=4408"},"modified":"2009-12-18T19:26:22","modified_gmt":"2009-12-18T09:26:22","slug":"autodesk-humanik-middleware-helps-assassin%e2%80%99s-creed-ii-characters-to-soar","status":"publish","type":"post","link":"https:\/\/www.impulsegamer.com\/wordpress\/?p=4408","title":{"rendered":"Autodesk HumanIK middleware helps Assassin\u2019s Creed II characters to soar"},"content":{"rendered":"<p><span style=\"font-family: sans-serif; font-size: small;\">Character animation middleware helps to enable complex flying, swimming and climbing moves <\/span><br \/>\n<span style=\"font-family: sans-serif; font-size: x-small;\"><strong>Sydney, December 18, 2009<\/strong> \u2014 Autodesk, Inc. (NASDAQ: ADSK) has announced that Autodesk HumanIK character animation middleware was tightly integrated into Ubisoft\u2019s proprietary game engine for the development of <em>Assassin\u2019s Creed II<\/em>. Released November 17, the title sold over 1.6 million units worldwide in its first week on the shelf. <\/span><\/p>\n<p><span style=\"font-family: sans-serif; font-size: x-small;\">HumanIK animation middleware is a runtime solution for creating believable, interactive character animation for games. Ubisoft first used the software on the original <em>Assassin\u2019s Creed<\/em> title. As an integrated part of Ubisoft\u2019s game engine on <em>Assassin\u2019s Creed II<\/em>, HumanIK contributed to the realisation of enticing game-play innovations such as climbing, flying and interactions with dynamic non-player characters (NPCs). <\/span><\/p>\n<p><span style=\"font-family: sans-serif; font-size: x-small;\">James Therien, lead programmer, <em>Assassin\u2019s Creed II<\/em>, Ubisoft, said, \u201cOne of the most important aspects of the <em>Assassin\u2019s Creed II<\/em> game play is the ability for characters to climb. HumanIK allowed us to build new climbing moves into the game and iterate them very quickly without ever having to worry about the quality of the IK solving. Having a package like HumanIK allowed us to address our IK problems quickly without sacrificing results or performance. <\/span><\/p>\n<p><span style=\"font-family: sans-serif; font-size: x-small;\">In creating a sequel to its award-winning <em>Assassin\u2019s Creed<\/em> franchise, Ubisoft sought unique ways to improve and build upon the original. Having more interesting and diverse characters, greater interaction with NPCs and a broader range of moves, including flying and complex climbing for NPCs were core differentiators facilitated in part by the integration of HumanIK middleware.<\/span><\/p>\n<p><span style=\"font-family: sans-serif; font-size: x-small;\">Ubisoft has been a longtime user of Autodesk solutions, tapping Autodesk 3ds Max and Autodesk MotionBuilder software, in addition to HumanIK, as key creative tools for its titles. <\/span><\/p>\n<p><span style=\"font-family: sans-serif; font-size: x-small;\">Therien said, \u201c3ds Max is our main content creation package. MotionBuilder was used to clean up all of the motion-capture performance data that was used extensively in cut scenes and fight sequences.\u201d <\/span><\/p>\n<p><span style=\"font-family: sans-serif; font-size: x-small;\"><strong>About <em>Assassin\u2019s Creed II<\/em><\/strong><\/span><br \/>\n<span style=\"font-family: sans-serif; font-size: x-small;\"><em>Assassin\u2019s Creed II <\/em>invites players to become Ezio, a privileged young noble in Renaissance Italy who has been betrayed by the rival ruling families of Italy. Ezio\u2019s quest for vengeance plunges players into a captivating and epic story that offers more variety in missions, surprising and engaging new game play elements, diverse weapons, incredible depth and a profound character progression that appeals to fans of the original game, and entices players new to the brand. <\/span><\/p>\n<p><span style=\"font-family: sans-serif; font-size: x-small;\"><strong>About Autodesk<\/strong><\/span><br \/>\n<span style=\"font-family: sans-serif; font-size: x-small;\">Autodesk, Inc., is a world leader in 2D and 3D design, engineering and entertainment software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk continues to develop the broadest portfolio of state-of-the-art software to help customers experience their ideas digitally before they are built. Fortune 100 companies &#8211; as well as the last 14 Academy Award winners for Best Visual Effects &#8211; use Autodesk software tools to design, visualise and simulate their ideas to save time and money, enhance quality and foster innovation for competitive advantage. For additional information about Autodesk, visit <\/span><a href=\"wlmailhtml:{912E957C-4F18-4B24-83B9-FA97839F0302}mid:\/\/00000086\/!x-usc:http:\/\/impulsegamer.com\/wp-admin\/www.autodesk.com.au\"><span style=\"font-family: sans-serif; font-size: x-small;\">www.autodesk.com.au<\/span><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Character animation middleware helps to enable complex flying, swimming and climbing moves Sydney, December 18, 2009 \u2014 Autodesk, Inc. (NASDAQ: ADSK) has announced that Autodesk HumanIK character animation middleware was tightly integrated into Ubisoft\u2019s proprietary game engine for the development of Assassin\u2019s Creed II. Released November 17, the title sold over 1.6 million units worldwide<\/p>\n<p class=\"more-link\"><a href=\"https:\/\/www.impulsegamer.com\/wordpress\/?p=4408\">Read More\u2026<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-4408","post","type-post","status-publish","format-standard","hentry","category-game-news"],"_links":{"self":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/4408","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4408"}],"version-history":[{"count":1,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/4408\/revisions"}],"predecessor-version":[{"id":4409,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/4408\/revisions\/4409"}],"wp:attachment":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4408"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4408"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4408"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}