{"id":4063,"date":"2009-11-20T12:37:43","date_gmt":"2009-11-20T02:37:43","guid":{"rendered":"http:\/\/power-up.space\/?p=4063"},"modified":"2009-11-20T12:37:43","modified_gmt":"2009-11-20T02:37:43","slug":"image-metrics-attending-game-connect-asia-pacific-conference-expanding-presence-in-apac-region","status":"publish","type":"post","link":"https:\/\/www.impulsegamer.com\/wordpress\/?p=4063","title":{"rendered":"IMAGE METRICS ATTENDING GAME CONNECT: ASIA PACIFIC CONFERENCE, EXPANDING PRESENCE IN APAC REGION"},"content":{"rendered":"<p align=\"center\"><span style=\"font-size: 11pt;\"><span style=\"font-family: Arial;\"><strong>IMAGE METRICS ATTENDING GAME CONNECT: ASIA PACIFIC CONFERENCE, EXPANDING PRESENCE IN APAC REGION<br \/>\n<\/strong><br \/>\n<em>Company to Introduce Proprietary Facial Animation Technology to Local<br \/>\nGame Developers and Publishers <\/em><\/span><\/span><\/p>\n<p><span style=\"font-size: 11pt;\"><span style=\"font-family: Arial;\"><br \/>\n<strong>LOS ANGELES, CA \u2014 <\/strong>Nov. 19, 2009 \u2014<strong> <\/strong>Image Metrics, the leading provider of facial animation technology and services for the entertainment industry will be attending the Game Connect: Asia Pacific conference being held in Melbourne from December 6 &#8211; 8 to meet with game developers in the growing Asia Pacific game development markets. Rounding out its North American and European operations, Image Metrics\u2019 new focus on the Asia Pacific region will make it easier for game developers and publishers worldwide to affordably produce believable facial animation.<br \/>\n\u00a0<br \/>\n\u00a0\u201cThe Asia Pacific market is already a cornerstone of the game development industry, and its importance will continue to grow over the next decade,\u201d said Brian Waddle, executive vice president of Image Metrics. \u201cWe are pleased to have the opportunity to work with developers in this community and look forward partnering with Asia Pacific teams to create emotionally compelling games.\u201d<\/p>\n<p>Image Metrics\u2019 proprietary facial rigging and animation technologies create incredibly realistic facial animation for believable CG characters in games and film. Unlike other facial animation systems, Image Metrics\u2019 video-based technology captures actors\u2019 movements down to eye darts and tongue movements. The data is then rapidly translated onto CG models, and easily integrates with developers\u2019 3D software packages and game engines. The company has worked on dozens of AAA game titles, including <em>NBA 2K10<\/em>, <em>Blur <\/em>and<em> Grand Theft Auto IV<\/em>.<br \/>\n\u00a0<br \/>\nGame Connect: Asia Pacific attendees that would like to meet with Image Metrics in Melbourne can contact the company at <a href=\"mhtml:{534E9537-84FB-4BE9-9ACE-046B3188061A}mid:\/\/00000122\/!x-usc:http:\/\/impulsegamer.com\/wp-admin\/Sarah.Whitmore@image-metrics.com\">Sarah.Whitmore@image-metrics.com<\/a>.<br \/>\n\u00a0<br \/>\n<strong><span style=\"text-decoration: underline;\">About Image Metrics<br \/>\n<\/span><\/strong>Image Metrics provides facial animation services to the interactive entertainment and film industries. Developed by a team of computer vision Ph.D.s, Image Metrics rapidly re-creates facial performances without markers or makeup, achieving levels of realism and fidelity that are unparalleled in computer graphics. Image Metrics\u2019 solutions enjoy widespread adoption by some of the best-known production studios in the entertainment world, including Digital Domain, Rockstar Games and Sony Computer Entertainment. Image Metrics has offices in Santa Monica, California and Manchester, U.K.<br \/>\n<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>IMAGE METRICS ATTENDING GAME CONNECT: ASIA PACIFIC CONFERENCE, EXPANDING PRESENCE IN APAC REGION Company to Introduce Proprietary Facial Animation Technology to Local Game Developers and Publishers LOS ANGELES, CA \u2014 Nov. 19, 2009 \u2014 Image Metrics, the leading provider of facial animation technology and services for the entertainment industry will be attending the Game Connect:<\/p>\n<p class=\"more-link\"><a href=\"https:\/\/www.impulsegamer.com\/wordpress\/?p=4063\">Read More\u2026<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-4063","post","type-post","status-publish","format-standard","hentry","category-game-news"],"_links":{"self":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/4063","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4063"}],"version-history":[{"count":2,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/4063\/revisions"}],"predecessor-version":[{"id":4065,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/4063\/revisions\/4065"}],"wp:attachment":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4063"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4063"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4063"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}