{"id":31213,"date":"2013-09-09T16:54:20","date_gmt":"2013-09-09T06:54:20","guid":{"rendered":"http:\/\/power-up.space\/?p=31213"},"modified":"2013-09-09T16:54:20","modified_gmt":"2013-09-09T06:54:20","slug":"road-battlefield-4-weapons-customisation","status":"publish","type":"post","link":"https:\/\/www.impulsegamer.com\/wordpress\/?p=31213","title":{"rendered":"The Road to Battlefield 4: Weapons Customisation"},"content":{"rendered":"<p>Whether you\u2019re helping your squad by sniping enemies from afar or running and gunning with an assault rifle on the frontlines, it\u2019s important to make sure you have the right tools to get the job done. It\u2019s a good thing then that DICE are delivering their deepest weapon customisation options ever in <b><i>Battlefield 4.<\/i><\/b><i>\u00a0<\/i><i>\u00a0<\/i><\/p>\n<p>In the latest <i>Road to Battlefield 4 <\/i>blog, DICE outlines how a single weapon can have over 240K variations ranging from optics to accessories and camos, and DICE\u2019s own Alan Kertz (Core Gameplay Lead Designer on <i>Battlefield 4<\/i>) talks about the same weapon can be kitted two very different ways depending on your play style.<\/p>\n<p>Head on over to the <b><i>Battlefield 4<\/i><\/b><i> <\/i>blog to learn more:<\/p>\n<p><a href=\"http:\/\/blogs.battlefield.com\/2013\/09\/road-to-bf4-weapon-customization\/\">http:\/\/blogs.battlefield.com\/2013\/09\/road-to-bf4-weapon-customization\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Whether you\u2019re helping your squad by sniping enemies from afar or running and gunning with an assault rifle on the frontlines, it\u2019s important to make sure you have the right tools to get the job done. It\u2019s a good thing then that DICE are delivering their deepest weapon customisation options ever in Battlefield 4.\u00a0\u00a0 In<\/p>\n<p class=\"more-link\"><a href=\"https:\/\/www.impulsegamer.com\/wordpress\/?p=31213\">Read More\u2026<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-31213","post","type-post","status-publish","format-standard","hentry","category-game-news"],"_links":{"self":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/31213","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=31213"}],"version-history":[{"count":1,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/31213\/revisions"}],"predecessor-version":[{"id":31214,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/31213\/revisions\/31214"}],"wp:attachment":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=31213"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=31213"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=31213"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}