{"id":27515,"date":"2013-03-01T06:20:04","date_gmt":"2013-02-28T20:20:04","guid":{"rendered":"http:\/\/power-up.space\/?p=27515"},"modified":"2013-03-01T06:20:04","modified_gmt":"2013-02-28T20:20:04","slug":"3dmark-11-v1-0-4-released-now-fully-compatible-with-windows-8","status":"publish","type":"post","link":"https:\/\/www.impulsegamer.com\/wordpress\/?p=27515","title":{"rendered":"3DMark 11 v1.0.4 released, now fully compatible with Windows 8"},"content":{"rendered":"<p>We have updated 3DMark 11 to version 1.0.4, which makes the benchmark fully compatible with Windows 8. The update also addresses other compatibility issues and a few uncommon bugs. Benchmark scores are not affected and scores from this new version can be compared with scores from the previous version 3DMark 11 v1.0.3.<\/p>\n<p>To get the update download the 3DMark v1.0.4 installer from one of our partner mirror sites.<\/p>\n<p><a href=\"http:\/\/www.3dmark.com\/3dmark11\/download\">http:\/\/www.3dmark.com\/3dmark11\/download<\/a><\/p>\n<p>People using the Steam version of 3DMark 11 will get the update automatically when they next restart the Steam client.<\/p>\n<p><a href=\"http:\/\/store.steampowered.com\/app\/205270\/\">http:\/\/store.steampowered.com\/app\/205270\/<\/a><\/p>\n<p>The major changes in 3DMark v1.0.4 include:<\/p>\n<p>IMPROVEMENTS<\/p>\n<p>&#8211; Keyboard focus is no longer checked during the demo or when running the benchmark in a loop. Note that if the display switches to the desktop due to a popup window during the benchmark, the run will still be aborted as the display mode is no longer the same.<\/p>\n<p>&#8211; 3DMark 11 now remembers the last custom resolution used.<\/p>\n<p>&#8211; GPU count detection for multi-GPU systems is now correct even when SystemInfo is explicitly disabled.<\/p>\n<p>&#8211; 3DMark 11 will now prevent Windows from entering Sleep during the test.<\/p>\n<p>&#8211; The license key is now reset when the benchmark is reinstalled, allowing removal of invalid keys.<\/p>\n<p>COMPATIBILITY<\/p>\n<p>&#8211; SystemInfo updated to version 4.15 for full Windows 8 compatibility.<\/p>\n<p>&#8211; Updated DirectX redistributable.<\/p>\n<p>&#8211; Now using static Visual C++ 2010 runtime libraries to fix rare installation issues on some systems.<\/p>\n<p>&#8211; Removed dependency on EvaDotNet.dll and EvaDotNet.DirectX.dll for GPU enumeration to fix compatibility issues with some systems.<\/p>\n<p>BUG FIXES<\/p>\n<p>&#8211; Fixed display initialization code that caused &#8220;SetFullscreenState failed: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE&#8221; errors on some systems.<\/p>\n<p>&#8211; Fixed several memory and texture leaks, improving stability during very long looping runs.<\/p>\n<p>&#8211; The HUD timer no longer rolls over if a single test takes more than ten minutes. (Yes, this could happen during the Combined Test on some low end DirectX 11 cards.)<\/p>\n<p>PROFESSIONAL EDITION ONLY<\/p>\n<p>&#8211; Fixed submitting saved files to 3dmark.com from the command line.<\/p>\n<p>&#8211; Image Quality Tool no longer gives a cryptic error if the output directory does not exist.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We have updated 3DMark 11 to version 1.0.4, which makes the benchmark fully compatible with Windows 8. The update also addresses other compatibility issues and a few uncommon bugs. Benchmark scores are not affected and scores from this new version can be compared with scores from the previous version 3DMark 11 v1.0.3. To get the<\/p>\n<p class=\"more-link\"><a href=\"https:\/\/www.impulsegamer.com\/wordpress\/?p=27515\">Read More\u2026<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1,28,25],"tags":[],"class_list":["post-27515","post","type-post","status-publish","format-standard","hentry","category-game-news","category-tech-news","category-software-news"],"_links":{"self":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/27515","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=27515"}],"version-history":[{"count":1,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/27515\/revisions"}],"predecessor-version":[{"id":27516,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/27515\/revisions\/27516"}],"wp:attachment":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=27515"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=27515"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=27515"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}