{"id":24103,"date":"2012-09-11T17:56:01","date_gmt":"2012-09-11T07:56:01","guid":{"rendered":"http:\/\/power-up.space\/?p=24103"},"modified":"2012-09-11T17:56:01","modified_gmt":"2012-09-11T07:56:01","slug":"football-manager-2013-offers-classic-gameplay-and-a-whole-new-challenge-2","status":"publish","type":"post","link":"https:\/\/www.impulsegamer.com\/wordpress\/?p=24103","title":{"rendered":"FOOTBALL MANAGER 2013 OFFERS CLASSIC GAMEPLAY AND A WHOLE NEW CHALLENGE"},"content":{"rendered":"<p><span style=\"text-decoration: underline;\">September 7<sup>th<\/sup> 2012<\/span><\/p>\n<p>Football Manager 2013, announced today by Sports Interactive and SEGA, marks a seismic shift in the development of the best-selling series.<\/p>\n<p>In addition to offering an array of improvements and enhancements over its predecessors, the new release also incorporates a series of radical changes and new game modes which, for some, will revolutionise the way the game is played.<\/p>\n<p>Perhaps the most noteworthy of these is the introduction of the all-new Classic mode\u2026 or \u2018FMC\u2019 as it\u2019s become known within Sports Interactive. FMC offers, for the first time in Football Manager&#8217;s long and successful history, an alternative, less time-consuming way for players to approach the game. The new mode simplifies the way players manage their club and allows them to focus on the nuts and bolts of taking their team to the top.<\/p>\n<p>\u201cThe introduction of FMC is a major step forward in Football Manager\u2019s evolution,\u201d says Sports Interactive\u2019s Studio Director Miles Jacobson. \u201cIn recent years it\u2019s become clear that there\u2019s a large group of people who would like to play Football Manager, but simply can\u2019t devote the time required to get the most out of the game \u2013 in fact, now that they have families and other commitments, even some members of the SI team have found themselves in this position. We decided, therefore, to try to find a way to accommodate players with limited free time, without significantly diluting the experience. We believe that FMC achieves this beautifully.<\/p>\n<p>\u201cI would, however, like to stress to our many, many fans around the world that the introduction of FMC will not impact in any way on the game that they\u2019ve come to know and love. For those who still want the full, \u2018hands-on\u2019 experience, FM13 offers exactly what they\u2019re looking for \u2013 a bigger, better and even more immersive version of the world&#8217;s greatest football management simulation.\u201d<\/p>\n<p>As well as streamlining the manager\u2019s role \u2013 to the point where a full season can be played out in eight to 10 hours \u2013 FMC also offers its players two distinct ways to play; they can either embark on an open-ended career or test their mettle in the new Challenge mode.<\/p>\n<p>In Challenge mode the player faces a particular scenario which is designed to test his or her management skills over a set period of time \u2013 usually half a season. The challenges replicate a variety of real world circumstances\u2026 is it possible to achieve success with a squad consisting entirely of kids, for example, or can a team that\u2019s bottom of the table on Christmas Day be saved from relegation by the end of the season?<\/p>\n<p>Challenge mode was first introduced to Football Manager in Football Manager Handheld 2012 (for iPhone and Android) and proved so popular that it has been incorporated into the PC and Mac game. FM13 will ship with five challenges included, while more will be made available throughout the year, depending on the level of demand from players around the world.<\/p>\n<p>Alongside Challenge mode, FMC also incorporates a number of \u2018unlockable\u2019 features which, if used, make the game a little easier to play \u2013 managers can remove the need for work permits, for example, or add a few million to their transfer budget. Players can \u2018earn\u2019 some of these unlockables by reaching in-game milestones, while all are available to purchase if the player chooses to do so.<\/p>\n<p>FM13 also sees the introduction of a range of all-new features and significant enhancements to some of the game\u2019s existing elements. Some of the highlights include:<\/p>\n<p>&#8211; Improved 3D match engine<\/p>\n<p>Perhaps the most visible enhancements to FM13 will be those that have been made to the 3D match engine. In this year\u2019s release, everything on and around the pitch will look more realistic; from the stadiums and crowds through the players\u2019 movements and the way the ball moves through the air. A variety of new and improved animations give matches a more realistic feel, while a revamp of the camera system makes the matchday experience more \u2018televisual\u2019. These visual enhancements are underpinned by a dramatic improvement in the match engine\u2019s artificial intelligence system.<\/p>\n<p>&#8211; New staff roles<\/p>\n<p>FM13 sees a significant restructure of the manager\u2019s backroom staff and a revamp of their roles. This includes the introduction of a Director of Football who will (if required) take on some of the manager\u2019s workload, such as contract negotiations or the disposal of unwanted players. In addition, the number of specialist coaches has increased and the manager has greater flexibility to choose which coaches to seek advice from and when to do this, as well as more specialised coaches and the ability to improve coach\u2019s skills as they qualify for their coaching badges.<\/p>\n<p>&#8211; Improved media interaction<\/p>\n<p>The interaction between the manager and the media has been revamped. One significant aspect of this is that managers can now adopt different tones when dealing with the press \u2013 choosing between a number of moods ranging from \u2018calm\u2019 to \u2018aggressive\u2019.<\/p>\n<p>&#8211; Network game<\/p>\n<p>FM13 sees a huge revamp of the multi-player game, which now makes full use of the Steam system\u2019s network functionality, allowing players to set up and enjoy games against other managers far more easily than before. The improved network game also includes a number of bespoke, one-off league and cup options alongside the standard career version, including one mode which allows the player to take the team that he or she has built and developed in their single-player game and test it in the multi-player environment.<\/p>\n<p>&#8211; Worldwide leaderboards<\/p>\n<p>FM13\u2019s deeper integration with Steam also sees the introduction of worldwide leaderboards which means, for the first time, that players can see exactly where they stand compared to their fellow managers across the globe. In addition to the full global ranking ladder, there will also be a number of individual leaderboards covering the game\u2019s different modes and every playable nation and division. The leaderboards use a sophisticated scoring system that takes into account a variety of factors including the level a manager chooses to compete at, his or her club\u2019s financial performance and even their in-game wages \u2013 making the new manager contract negotiation feature a really important addition to the game.<\/p>\n<p>&#8211; User interface<\/p>\n<p>FM13 boasts a new interface and skin for \u2018career\u2019 mode, and a fresh new look for \u2018classic\u2019 mode, as well as lots of work on navigation, an animated interface and a new search system means that whichever mode you go for, FM13 will be the easiest to use and best-looking game in the series to date.<\/p>\n<p>&#8211; Enhanced training<\/p>\n<p>In FM13 managers will have the ability to go deeper into their team\u2019s training and choose a schedule that suits their needs. Training is now managed through a simplified overview panel which combines general coaching with more detailed preparation. Managers can now choose where they want to focus their team\u2019s training, whether that is on more general routines or in preparing for specific matches.<\/p>\n<p>&#8211; Realistic tax regimes<\/p>\n<p>One of the major factors which influences real world footballers when they come to choose which club to sign for is the different level of tax which is payable from one country to another. This is now reflected in FM13, which includes up-to-date tax regimes for each of its featured countries \u2013 something which the in-game footballers will take into account when deciding which club to join.<\/p>\n<p>Football Manager 2013 will be published by SEGA for Windows PC and Mac before Christmas 2012. Many of the game\u2019s 900-plus new and enhanced features will be outlined in a series of video blogs which will be released over the coming weeks. Check out <a href=\"http:\/\/www.footballmanager.com\" target=\"_blank\">www.footballmanager.com<\/a> to find out more.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>September 7th 2012 Football Manager 2013, announced today by Sports Interactive and SEGA, marks a seismic shift in the development of the best-selling series. In addition to offering an array of improvements and enhancements over its predecessors, the new release also incorporates a series of radical changes and new game modes which, for some, will<\/p>\n<p class=\"more-link\"><a href=\"https:\/\/www.impulsegamer.com\/wordpress\/?p=24103\">Read More\u2026<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-24103","post","type-post","status-publish","format-standard","hentry","category-game-news"],"_links":{"self":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/24103","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=24103"}],"version-history":[{"count":2,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/24103\/revisions"}],"predecessor-version":[{"id":24107,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/24103\/revisions\/24107"}],"wp:attachment":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=24103"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=24103"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=24103"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}