{"id":18907,"date":"2012-02-15T15:27:29","date_gmt":"2012-02-15T05:27:29","guid":{"rendered":"http:\/\/power-up.space\/?p=18907"},"modified":"2012-02-15T15:27:29","modified_gmt":"2012-02-15T05:27:29","slug":"asked-answered-max-payne-3-and-more","status":"publish","type":"post","link":"https:\/\/www.impulsegamer.com\/wordpress\/?p=18907","title":{"rendered":"Asked &#038; Answered: Max Payne 3 and More&#8230;"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/media.rockstargames.com\/rockstargames\/img\/global\/news\/upload\/maxpayne3_askedandanswered02042012.jpg\" alt=\"\" width=\"640\" height=\"360\" \/><\/p>\n<p>Presenting the first in a two-parter edition this week of our <a href=\"http:\/\/www.rockstargames.com\/newswire\/tags#?tags=141\" target=\"_blank\">Asked &amp; Answered series<\/a> culled directly from your Newswire comments, <a href=\"http:\/\/twitter.com\/rockstargames\" target=\"_blank\">tweets<\/a>, <a href=\"http:\/\/www.facebook.com\/rockstargames\" target=\"_blank\">Facebook posts<\/a> and mouthoff <a href=\"mailto:mouthoff@rockstargames.com\" target=\"_blank\">emails<\/a> and summarily stuffed with official answers to an assortment of questions on the details of our next upcoming release, May 2012&#8217;s <a href=\"http:\/\/www.rockstargames.com\/maxpayne3\" target=\"_blank\">Max Payne 3<\/a> &#8211; as well as a host of other inquiries. Please keep in mind, as always, that while we can&#8217;t answer every single question you send our way, our ears are always open. If you&#8217;ve got questions you&#8217;d like us to consider for a future edition, the best way is to shoot us a mail directly at <a href=\"mailto:mouthoff@rockstargames.com\">mouthoff@rockstargames.com<\/a>. Look for more Max Payne 3 questions to be answered later this week as well in part two.<br \/>\n<strong>\u201cNooooooooooooooo why is [Max Payne 3] getting delayed??????\u201d<\/strong> &#8211; <em>MRMARTSON<\/em><\/p>\n<p>We understand it&#8217;s disappointing to have to wait another couple months for the game, but we hope you know our goal is always to deliver the best games we possibly can. Trust that the delay is all to ensure the game is as epic and highly-polished as possible. Thank you all for your patience and understanding. We believe it will be well worth the wait.<\/p>\n<p><strong>\u201c18th of May is also for Australian release?\u201d<\/strong> &#8211; <em>Jortan<\/em><\/p>\n<p>Yes, the Australian release of Max Payne 3 on Xbox 360 and PlayStation 3 will also be on May 18th.<\/p>\n<p><strong>\u201cHey @R* can you show us the final cover for Max Payne 3?\u201d <\/strong>&#8211; <em>maciej595revan<\/em><br \/>\n<strong>\u201cWhen will you guys show us the final cover art of the standard edition?\u201d<\/strong> &#8211; <em>emmi18176860<\/em><\/p>\n<p>The final cover art will be revealed in the next few weeks \u2013 stay tuned.<\/p>\n<p><strong><br \/>\n\u201c@RockstarGames Why the two week delay for the PC version?\u201d <\/strong>&#8211; <em>wazups2x via Twitter<\/em><\/p>\n<p>We also would like the Max Payne 3 PC release to happen as close as possible to the console release date. It just wasn\u2019t possible to get the PC version lined up day and date with the console releases, but we\u2019re working to make sure it\u2019s with you just a couple weeks thereafter.<\/p>\n<p><strong>\u201cAny chance there&#8217;ll be a feature sometime showing how <\/strong><a href=\"http:\/\/www.rockstargames.com\/maxpayne3\/casting\" target=\"_blank\"><strong>Rockstar took the fan&#8217;s faces from picture to screen<\/strong><\/a><strong>?\u201d <\/strong>&#8211; <em>Marney-1<\/em><br \/>\n<strong>\u201c@R* Will you show us this screen of the selected people to be in the game, but with the in-game engine? I want to see how the faces look like with the engine.\u201d <\/strong>&#8211; <em>Undertaker13<\/em><\/p>\n<p>Absolutely. They\u2019re all being implemented now as we speak, using production photos provided by <a href=\"http:\/\/www.rockstargames.com\/maxpayne3\/casting\" target=\"_blank\">the fans we chose in the #MaxPayne3 casting event on Twitter<\/a>. We\u2019re excited ourselves to see the finished results and will be sharing a look with you all when they\u2019re ready.<\/p>\n<p><strong><br \/>\n\u201cWhat is the deal with giving U.S the game 3 days early? why do you do this?\u201d<\/strong> &#8211; <em>x_STREETKING_x<\/em><br \/>\n<strong>\u201cWhy does it get released later for Europe is it because of shipping?\u201d <\/strong>&#8211; <em>i-dunn0-o<\/em><\/p>\n<p>No, it\u2019s not because of shipping, it\u2019s just the way entertainment gets released between the two different territories at retail \u2013 in the US, games, music and DVDs come out on Tuesdays and in Europe, on Fridays \u2013 so that is how our releases come out. We did, with GTAIV, try a global release \u2013 but it was very complicated and created a lot of problems with retail in Europe. We are old enough to remember when there were often months between American and European releases, and believe three days difference is not a huge deal, but we would also just as well prefer it if everywhere was easily set up for releases to be on the same date.<\/p>\n<p><strong>\u201cIt is written that BOPE will appear in the game, right?<br \/>\nBut I would like to know how can this happen if the game is set in S\u00e3o Paulo and BOPE is from Rio de Janeiro.<br \/>\nI&#8217;m looking forward for an answer.\u201d<\/strong> &#8211; <em>LFKS123<\/em><\/p>\n<p>No actually, the special police force in the game is the fictionalized UFE (Unidade de For\u00e7as Especiais) which are inspired by many of the real-life units mentioned in our <a href=\"http:\/\/www.rockstargames.com\/newswire\/article\/20011\/rockstar-research-the-weaponwielding-gangsters-and-special-polic.html\" target=\"_blank\">first Max Payne 3 Research article<\/a> \u2013 such as the GATE, GARRA, and GOE of S\u00e3o Paulo.<\/p>\n<p><strong><br \/>\n\u201cI wanna know more about the shooting system Rockstar. Will Max Payne 3 have free aim like the PC originals?\u201d <\/strong>\u2013 <em>received via Mouthoff<\/em><\/p>\n<p>Yes. The Max Payne series was built on its precise and fluid shooting mechanics, and a huge amount of work has been put into ensuring Max&#8217;s aiming and weapon balance systems not only live up to the reputation of the original but also try to maximize what is possible with modern third and first-person shooters, enabling us to deliver fluid free-aim mechanics on both PC and console. To go more in-depth and see some of it in action, check <a href=\"http:\/\/www.rockstargames.com\/videos#\/?video=8391\" target=\"_blank\">out our latest Design and Technology series video focusing on targeting and weapons<\/a>.<br \/>\nWe want lovers of the series to be able to dive right into free aim, but we also want to provide a range of aiming options and difficulty levels for players of all skill levels, so you&#8217;ll find a range of aiming options available whether you&#8217;re a hardcore shooter player or a newcomer to the series.<\/p>\n<p><strong>\u201cIs James McCaffrey doing the voice again? That would really mean a lot to the game in my opinion! :)\u201d <\/strong>&#8211; <em>Faurschou<\/em><\/p>\n<p>Yes, make sure to watch our official <a href=\"http:\/\/www.rockstargames.com\/videos#\/?video=7741\" target=\"_blank\">Max Payne 3 Pop-Up Edition Trailer<\/a> where we confirm that tidbit along with lots of other facts about the game. He is also the face of Max in Max Payne 3, and provides the majority of his movement, in and out of cutscenes.<\/p>\n<p><strong><br \/>\n\u201cI&#8217;m dying to know if we&#8217;ll be able to use Bullet Time in the Multiplayer part of Max Payne 3 too, or is it a singleplayer exclusive? Could it be kinda like the Dead-Eye integration we all know from Red Dead&#8217;s Multiplayer?\u201d<\/strong> &#8211; <em>BorisBlack<\/em><br \/>\n<strong>\u201cHow will Bullet-Time be in Multiplayer? Will it even be there or just for the single player experience? Thanks R*\u201d <\/strong>&#8211; <em>emmi18176860<\/em><\/p>\n<p>Max Payne\u2019s multiplayer is all about taking the physicality and tech of Max\u2019s movement and shooting abilities and translating that directly into multiplayer in a way that fits with the overall story and the themes of the game, so getting Bullet Time right in the multiplayer experience is a huge priority. Bullet Time in multiplayer works via line of sight rather than applying to the whole level, or to a bubble around the player. While Bullet Time is Max\u2019s special ability, it is just one of a range of special abilities &#8211; called Bursts \u2013 that you\u2019ll find in multiplayer. Each Burst plays on an aspect of Max Payne 3\u2019s overall themes such as conspiracy, paranoia, heroism, betrayal \u2013 and all come into play in our new narrative-based gameplay mode, Gang Wars. You can read more first details about Max Payne 3 multiplayer here <a href=\"http:\/\/xbox360.ign.com\/articles\/121\/1214745p1.html\" target=\"_blank\">http:\/\/xbox360.ign.com\/articles\/121\/1214745p1.html<\/a> and we will be revealing much, much more information very soon.<\/p>\n<p><strong>\u201cHey Rockstar, can you change outfits in MP3?\u201d <\/strong>&#8211; <em>denisiscena<\/em><strong><br \/>\n\u201cLove the video, can&#8217;t wait until Max Payne 3 comes out &#8211; can you change the outfits Max wears in the game and how does the weapons wheel work?\u201d<\/strong> &#8211; <em>tombstone14<\/em><\/p>\n<p>As you play through the story of Max Payne 3, each outfit is contextual to the narrative of what is happening at that level. For example, in the office level, Max is wearing that grey suit as he has a meeting with his new employer, Rodrigo Branco (apparently a quite eventful meeting at that).<br \/>\nAs for the Weapon wheel, Max can carry three weapons at all times \u2013 two smaller one-handed weapons (like handguns and small automatics) and one larger two-handed weapon (such as an automatic rifle). The Weapon wheel allows you to quickly select between these three weapons. It also allows you to choose to dual wield the two single-handed weapons.<\/p>\n<p><strong>&#8220;I&#8217;m a big Grand Theft Auto fan, and have extensively played and loved every game in the series, and upon research I came across screenshots and other information about the beta version of GTA III that was given to game testers, and some of the beta cars and features that were removed. Since it&#8217;s been long since GTA III was sold at retail and interest is in the IV \/ V series now, I thought I&#8217;d email asking if there was any way I could obtain a copy (at a cost for inconvenience). I realise some things weren&#8217;t put in the games for certain legal reasons for the retail copies, and you may be under legal obligation not to let the beta&#8217;s out anymore, but no harm in me trying. Hope to hear from you soon :)\u201d<\/strong> \u2013 <em>received via Mouthoff<\/em><\/p>\n<p>One important thing we should clarify is that the early work-in-progress version of Grand Theft Auto III you\u2019re referring to was not a proper \u2018beta\u2019 but an early pre-alpha build that was far from complete or really functional. While it would be a fun thing in theory to be able to pull up and play it to check it out, unfortunately it\u2019s technically not possible. Thank you though for reaching out, it\u2019s certainly been a lot of fun revisiting the days of GTAIII\u2019s development with our long-time fans recently (make sure to check out our 2-part series of fan questions answered about Grand Theft Auto III <a href=\"http:\/\/www.rockstargames.com\/newswire\/tags#\/?tags=141%2C20%2C501\" target=\"_blank\">here<\/a>).<\/p>\n<p><strong>\u201cWhen will we know more about #GTAV\u201d<\/strong> &#8211; <em>Fash08 (via Twitter)<\/em><br \/>\n<strong>\u201cWhen\u2019s the release date for GTA5\u201d<\/strong> &#8211; <em>Akiieran (via Twitter)<\/em><br \/>\n<strong>\u201cCan we expect a 2nd trailer this year for GTAV?\u201d <\/strong>&#8211; <em>mats hoi<\/em><br \/>\n<strong>\u201cAny more news about GTAV on the way, I can\u2019t wait!!!!\u201d<\/strong> &#8211; <em>mattoneill1991 (via Twitter)<\/em><\/p>\n<p>First of all, we\u2019d like to again thank you and everyone out there for the amazing response to the debut Grand Theft Auto V trailer. We know that there are a ton of questions you all have about the game, including release date and lots else.<br \/>\nRight now, we are very hard at work on the game and are excited as well to show and tell you more as development progresses &#8211; expect that we&#8217;ll be talking much more about GTAV starting at some point in a few months\u2019 time.<br \/>\nPlease hang tight until then and thank you all for your patience and support!<\/p>\n<p><strong><br \/>\n\u201cRockstar, I really can&#8217;t wait for new information about the new GTA. And is it only in Los Santos or too in SF and LV?\u201d<\/strong> &#8211; <em>MatsvanStam<\/em><\/p>\n<p>As we revealed in our announcement about the game being officially in full development, Grand Theft Auto V is set in the city of Los Santos and its surrounding hills, countryside and beaches \u2013 and it will be the largest and most ambitious open world game we\u2019ve ever created\u2026<\/p>\n<p><strong>\u201cHello, I just purchased L.A. Noire and the extension for GTA (PS3) that includes The Ballad of Gay Tony. Firstly, I must say both are impressive games. L.A. Noire in particular is a work of art. Frankly I&#8217;m shocked that any video game company is producing something of this caliber and depth when it would seem that the market tends to reward video game makers for making fluff. One thing that rubbed me just slightly the wrong way was the manner in which the topic of homosexuality was handled in The Ballad of Gay Tony. Make no mistake here, I was not offended by the portrayal of a stereotype &#8211; I would be quite the hypocrite to be playing GTA and offended by a social commentary hitting too close to home. Rather I was shocked by something much more subtle: the fact that the main character was unable to dance with the men in the gay bars. GTA allows the player to sleep with and murder hookers, but disallows dancing between two men. This seems to have been an intentional choice on the part of the creators of the game and begs the question: why not?&#8221; <\/strong>\u2013 <em>received via Mouthoff<\/em><\/p>\n<p>Thanks for the feedback. We are pretty confident that Luis can dance with a guy in Hercules. You have to dance well with a girl first, then a guy will come and challenge you, as a way of seeing who is the better dancer. Luis is a heterosexual character. Tony is a gay character. They are best friends and work together. Luis is a vain, psychotic, deluded and somewhat confused mess, but he is not remotely homophobic, nor is he remotely bi-sexual. So he dances with women, but he is comfortable helping to run a gay night club. With all our open world games, we try to provide a range of experiences that fit the character and help develop the character while providing a good range of things to do. So Niko didn\u2019t dance at all, but Luis did, and Jimmy (from <a href=\"http:\/\/www.rockstargames.com\/bully\" target=\"_blank\">Bully<\/a>) can kiss people but not shoot them, like a normal school boy. Meanwhile, in <a href=\"http:\/\/www.rockstargames.com\/reddeadredemption\" target=\"_blank\">Red Dead Redemption<\/a>, John Marston won\u2019t cheat on his wife, or dance, but is happy slaughtering any number of animals.<\/p>\n<p><strong>\u201cHey R* is there gonna be something more about L.A. Noire?\u201d<\/strong> &#8211; <em>Dezpoztomuz<\/em><\/p>\n<p>While there won\u2019t be any more DLC or additional content for the current release of L.A. Noire (we\u2019re all too busy working on Max Payne 3, GTAV and other games to come), don\u2019t count out the possibility of a new game in the L.A. Noire franchise in the future. We simply have not decided anything. We\u2019re all very pleased with how that game turned out and are considering what the future may hold for L.A. Noire as a series. We don\u2019t always rush to make sequels, but that does not mean we won\u2019t get to them eventually \u2013 see Max and Red Dead for evidence of that \u2013 we have so many games we want to make and the issue is always one of bandwidth and timing.<strong><br \/>\n<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Presenting the first in a two-parter edition this week of our Asked &amp; Answered series culled directly from your Newswire comments, tweets, Facebook posts and mouthoff emails and summarily stuffed with official answers to an assortment of questions on the details of our next upcoming release, May 2012&#8217;s Max Payne 3 &#8211; as well as<\/p>\n<p class=\"more-link\"><a href=\"https:\/\/www.impulsegamer.com\/wordpress\/?p=18907\">Read More\u2026<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-18907","post","type-post","status-publish","format-standard","hentry","category-game-news"],"_links":{"self":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/18907","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=18907"}],"version-history":[{"count":1,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/18907\/revisions"}],"predecessor-version":[{"id":18912,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/18907\/revisions\/18912"}],"wp:attachment":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=18907"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=18907"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=18907"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}