{"id":18424,"date":"2012-01-19T10:08:59","date_gmt":"2012-01-19T00:08:59","guid":{"rendered":"http:\/\/power-up.space\/?p=18424"},"modified":"2012-01-19T10:11:39","modified_gmt":"2012-01-19T00:11:39","slug":"d","status":"publish","type":"post","link":"https:\/\/www.impulsegamer.com\/wordpress\/?p=18424","title":{"rendered":"Watch the New Max Payne 3 Design and Technology Series Video: Targeting and Weapons"},"content":{"rendered":"<div id=\"lightbox\" style=\"z-index: 10000; position: absolute; width: 100%; display: none;\">\u00a0<\/div>\n<div>\u00a0<\/div>\n<div>\n<p><iframe loading=\"lazy\" src=\"http:\/\/www.rockstargames.com\/videos\/embed\/8391\" frameborder=\"0\" scrolling=\"no\" width=\"640\" height=\"360\"><\/iframe><\/p>\n<p>The second installment in our <a href=\"http:\/\/www.rockstargames.com\/videos#\/?video=8391&amp;game=40&amp;filter=feature\" target=\"_blank\">Max Payne 3 Design and Technology Video Series<\/a> showcases how we&#8217;ve set out to reimagine the gunplay mechanics of the third person action shooter.<\/p>\n<p>With a precision targeting system that&#8217;s reflective of a first person game and lifelike weapon animation design, Max Payne 3 creates an unparalleled level of immersion and cinematic realism. See for yourself now by watching the clip above, which is also available in high-definition at <a href=\"http:\/\/www.rockstargames.com\/maxpayne3\" target=\"_blank\">www.rockstargames.com\/maxpayne3<\/a> and the <a href=\"http:\/\/www.rockstargames.com\/videos#\/?video=8191&amp;game=40&amp;filter=feature\" target=\"_blank\">Rockstar Games site Videos section<\/a>.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\u00a0 \u00a0 The second installment in our Max Payne 3 Design and Technology Video Series showcases how we&#8217;ve set out to reimagine the gunplay mechanics of the third person action shooter. With a precision targeting system that&#8217;s reflective of a first person game and lifelike weapon animation design, Max Payne 3 creates an unparalleled level<\/p>\n<p class=\"more-link\"><a href=\"https:\/\/www.impulsegamer.com\/wordpress\/?p=18424\">Read More\u2026<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-18424","post","type-post","status-publish","format-standard","hentry","category-game-news"],"_links":{"self":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/18424","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=18424"}],"version-history":[{"count":4,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/18424\/revisions"}],"predecessor-version":[{"id":18428,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/18424\/revisions\/18428"}],"wp:attachment":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=18424"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=18424"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=18424"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}