{"id":15762,"date":"2011-09-20T07:28:33","date_gmt":"2011-09-19T21:28:33","guid":{"rendered":"http:\/\/power-up.space\/?p=15762"},"modified":"2011-09-20T07:28:33","modified_gmt":"2011-09-19T21:28:33","slug":"escapevektor-chapter-1-second-of-a-3-part-feature","status":"publish","type":"post","link":"https:\/\/www.impulsegamer.com\/wordpress\/?p=15762","title":{"rendered":"escapeVektor: Chapter 1 &#8211; second of a 3 part feature"},"content":{"rendered":"<p>Sydney, September 19, 2011<\/p>\n<p>PRESS RELEASE: Nnooo issues second part of a 3 part feature on escapeVektor: Chapter 1<\/p>\n<p>escapeVektor\u2122: Chapter 1 is a retro styled arcade game for WiiWare\u2122 in which the player controls Vektor, an entity trapped inside the player\u2019s CPU. Each level consists of a series of interconnected lines which form cells. These are claimed as Vektor moves along them. Claiming all of the cells in a level unlocks the exit to the next level, bringing Vektor closer to his escape.<\/p>\n<p>However, this is no ordinary CPU. It has held Vektor captive for what feels like an eternity and it doesn\u2019t want him to leave now. As Vektor progresses with his escape, the CPU sets up obstacles and sends out its army to destroy him.<br \/>\nWe told you about about those dumb Patrols in the first part of our escapeVektor: Chapter 1 feature. We also described the dangerous Electric Fences and Cannons, not to mention Vektor\u2019s useful Boost ability. Now it\u2019s time to find out about another enemy and see how you get Vektor out of there.<\/p>\n<p>Hunters<br \/>\nHunters are much more intelligent than Patrols. They will search the whole level in their attempt to track you down. They\u2019re not fully awake when they spawn though and may just pick the wrong direction when chasing you. But as they start to wake up, they become more alert and are more likely to track you down, so there\u2019s no room for complacency when dealing with these tricky enemies.<\/p>\n<p>Hunters are sometimes spawned by passing through a switch, so think about which parts of a level you complete first. Spawning a hunter early in a level means he\u2019ll be chasing you while you\u2019re dealing with everything else that\u2019s going on. Waiting until you\u2019ve nearly completed the level before triggering the Hunter is far more tactical. However, if you\u2019re an adrenalin junkie who likes white knuckle rides, go ahead, and spawn the Hunters early. Just don\u2019t say we didn\u2019t warn you!<\/p>\n<p>Exits<br \/>\nOnce you\u2019ve claimed all of the cells in a level, you\u2019ll trigger the exit and every enemy will be destroyed. Enemies respawn though, some of them very quickly, so you might just find yourself in trouble even on your way to the exit. Try to make sure you\u2019re not over an enemy spawn point when the exit has been triggered. All of your hard work may have been in vain if a rapidly spawning enemy destroys you on your way out.<\/p>\n<p>Hidden Areas<br \/>\nSometimes triggering an exit will also unlock a hidden area in a level. Completing these areas will trigger a second exit which will lead to a different level; sometimes a level with a timed challenge or occasionally a shortcut to one of the later levels of the game. If you choose to enter one of these later levels, be prepared for the difficulty to ramp up significantly!<\/p>\n<p>Unlocking Vektor\u2019s Memories<br \/>\nVektor has been locked inside the CPU for so long that he\u2019s forgotten how he got there in the first place. Moving through the CPU will help him unlock his memories so you need to make sure you get through all of the levels. If your strategy is to get to the final level as quickly as you can through the hidden exits, be sure to go back and complete the levels you skipped so that all Vektor\u2019s memories are unlocked.<\/p>\n<p>Badges<br \/>\nThere are 40 Badges to collect in the game. We don\u2019t want to give away too much at this stage but you\u2019re going to have to be pretty damned dedicated to get them all. Just sayin\u2019&#8230;<\/p>\n<p>Medals<br \/>\nYour score at the end of each level will determine whether you win a medal or not. The time you take to complete the level is an important factor in the score so don\u2019t worry if you initially don\u2019t get a platinum medal in the early levels. Once you unlock Boost, go back and have another try. You\u2019ll find it easier to get a higher score.<\/p>\n<p>If you win a bronze or silver medal, you\u2019ve certainly got the hang of things. You\u2019ll need to be little more adept to win a gold medal though, and downright professional to even get a look at a platinum. Be warned, we\u2019ve set the bar high!<br \/>\nWhich path will you choose to take? Whatever it is, watch out for these Hunters and try not to let that CPU get the upper hand.<\/p>\n<p>In the next part of our escapeVektor: Chapter 1 feature, we\u2019ll tell you about the most dangerous enemies, the Interceptors. Meanwhile, have a look at this video to see just what these Hunters are really like.<\/p>\n<p>For more details on escapeVektor: Chapter 1 visit www.escapeVektor.com.<\/p>\n<p>escapeVektor: Chapter 1 is scheduled for release on WiiWare in The Americas, Europe, Australia and NZ on September 29th for 500 Nintendo Points.<\/p>\n<p>WiiWare is a trademark of Nintendo. \u00a9 2011 Nintendo.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sydney, September 19, 2011 PRESS RELEASE: Nnooo issues second part of a 3 part feature on escapeVektor: Chapter 1 escapeVektor\u2122: Chapter 1 is a retro styled arcade game for WiiWare\u2122 in which the player controls Vektor, an entity trapped inside the player\u2019s CPU. Each level consists of a series of interconnected lines which form cells.<\/p>\n<p class=\"more-link\"><a href=\"https:\/\/www.impulsegamer.com\/wordpress\/?p=15762\">Read More\u2026<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-15762","post","type-post","status-publish","format-standard","hentry","category-game-news"],"_links":{"self":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/15762","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15762"}],"version-history":[{"count":1,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/15762\/revisions"}],"predecessor-version":[{"id":15763,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/15762\/revisions\/15763"}],"wp:attachment":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15762"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15762"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15762"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}