{"id":15156,"date":"2011-08-26T18:57:29","date_gmt":"2011-08-26T08:57:29","guid":{"rendered":"http:\/\/power-up.space\/?p=15156"},"modified":"2011-08-26T18:57:29","modified_gmt":"2011-08-26T08:57:29","slug":"go-ballistic-in-multiplayer-as-new-bodycountt-video-goes-behind-the-bullets","status":"publish","type":"post","link":"https:\/\/www.impulsegamer.com\/wordpress\/?p=15156","title":{"rendered":"GO BALLISTIC IN MULTIPLAYER AS NEW BODYCOUNTT VIDEO GOES &#8216;BEHIND THE BULLETS&#8217;"},"content":{"rendered":"<p><strong><span style=\"text-decoration: underline;\">FRIDAY 26<sup>TH<\/sup> AUGUST<\/span><\/strong> <strong>\u2013 <\/strong>Revealing Bodycount&#8217;s co-op and multiplayer modes in action, Codemasters today released the final video in the \u2018Behind the Bullets\u2019 series. Featuring insight from key development team members and all-new explosive gameplay footage, the video is now showing at <a href=\"http:\/\/www.youtube.com\/bodycountgame\">http:\/\/www.youtube.com\/bodycountgame<\/a>.<\/p>\n<p>Featuring the same outrageous gunplay and environmental \u2018shredding\u2019 of the single player story mode, <strong><em>Bodycount<\/em><\/strong> offers two player online co-operative play and deathmatch and team deathmatch modes for up to 12 players, which let gamers literally tear the game world apart as they fight. As Network operatives in the co-operative mode, players must survive waves of <strong><em>Bodycount<\/em><\/strong>\u2019s class-based enemies which become increasingly difficult as they progress. In the game\u2019s adversarial modes, players must collect Intel from downed enemies to unlock new weapons and temporary upgrades to gain the upper hand over opponents as they fight for domination of the battlefield.<\/p>\n<p>\u201cWhat we\u2019ve achieved with <strong><em>Bodycount<\/em><\/strong>, is bringing that shreddable, violent, explosive experience directly into multiplayer,\u201d says<strong>, Andrew Parsons<\/strong>, Experienced Level Designer.<\/p>\n<p>\u201cWatching walls slowly get shredded apart and explosives take out whole sides of buildings really makes you think about how you approach these levels\u201d adds <strong>Rob Mackenzie<\/strong>, Senior Designer \u201cand it really forces team tactics\u201d<\/p>\n<p>The shooter that blasts intense arcade firefights from both barrels, <strong><em>Bodycount<\/em><\/strong> blasts into retail on 1<sup>st<\/sup> September for the Xbox 360\u00ae video game and entertainment system from Microsoft\u00ae and PLAYSTATION\u00ae3 computer entertainment system.<\/p>\n<p>Fall in love with firepower and sign up for the latest news, screens and videos <a href=\"http:\/\/www.facebook.com\/bodycountgame\">www.facebook.com\/bodycountgame<\/a> and <a href=\"http:\/\/www.twitter.com\/bodycountgame\">www.twitter.com\/bodycountgame<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>FRIDAY 26TH AUGUST \u2013 Revealing Bodycount&#8217;s co-op and multiplayer modes in action, Codemasters today released the final video in the \u2018Behind the Bullets\u2019 series. Featuring insight from key development team members and all-new explosive gameplay footage, the video is now showing at http:\/\/www.youtube.com\/bodycountgame. Featuring the same outrageous gunplay and environmental \u2018shredding\u2019 of the single player<\/p>\n<p class=\"more-link\"><a href=\"https:\/\/www.impulsegamer.com\/wordpress\/?p=15156\">Read More\u2026<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-15156","post","type-post","status-publish","format-standard","hentry","category-game-news"],"_links":{"self":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/15156","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15156"}],"version-history":[{"count":1,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/15156\/revisions"}],"predecessor-version":[{"id":15170,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/15156\/revisions\/15170"}],"wp:attachment":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15156"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15156"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15156"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}