{"id":11141,"date":"2011-03-04T13:27:52","date_gmt":"2011-03-04T03:27:52","guid":{"rendered":"http:\/\/power-up.space\/?p=11141"},"modified":"2011-03-04T13:27:52","modified_gmt":"2011-03-04T03:27:52","slug":"turtle-beach%c2%ae-announces-the-px5-advanced-sound-editor-dead-space-2-by-visceral-games%e2%84%a2-first-to-receive-custom-developer-made-presets","status":"publish","type":"post","link":"https:\/\/www.impulsegamer.com\/wordpress\/?p=11141","title":{"rendered":"Turtle Beach\u00ae Announces the PX5 Advanced Sound Editor: Dead Space 2 by Visceral Games\u2122 First to Receive Custom Developer-Made Presets"},"content":{"rendered":"<p>SAN FRANCISCO, CA AND SYDNEY, AUSTRALIA &#8211; March 4, 2011\u2013 Turtle Beach (www.turtlebeach.com), the leader in premium gaming headsets, continues to revolutionize the category with the announcement of the PX5 Advanced Sound Editor software tool for the soon to launch PX5 Programmable Wireless Dolby Surround Sound headset(http:\/\/www.turtlebeach.com\/PX5).  With the introduction of the PX5 Advanced Sound Editor tool, developers can now create custom presets for the PX5.  Visceral Games\u2122 have been among the first to adopt the PX5 Advanced Sound Editor and will create several custom audio presets supporting their recently released hit title, Dead Space\u2122 2, for gamers to easily upload to their PX5 headsets.<\/p>\n<p>The PX5 Advanced Sound Editor software was created with game developers in mind and allows game sound designers to create original, custom settings for the PX5 headset that can directly impact players\u2019 in-game audio experience.  It provides access to every parameter in the PX5\u2019s internal Digital Signal Processor, allowing detailed control over the microphone, chat and game sound.  These settings are saved as Presets which can be uploaded into the PX5 headset via the USB connection. The presets for mic, chat and game channels can be saved independently and combined into a master preset, allowing for different combinations. For example, each channel offers an adjustable multi-band EQ that allows developers to change the frequency response of the mic, chat or game sound depending on the game situation, while Sonic Lens\u2122 technology brings the ability to focus on very specific audio cues, such as the quietest footsteps of an opponent amid chaos, or the roar of a racecar coming up fast from behind you.<\/p>\n<p>The Dead Space 2 presets from Visceral Games, along with a variety of other custom presets, will soon be available through the Turtle Beach website as part of a PX5 headset owners\u2019 area.  This portal will include the software to enable easy downloading and installation of new presets to the PX5 headset.  PX5 users will be able to access, share and discuss these custom-made presets to enhance their overall enjoyment of their favorite games and PX5 headset.  In addition, the custom PX5 presets can also be made available via the games\u2019 official and community sites.<\/p>\n<p>\u201cThe PX5 Advanced Sound Editor is a unique tool that further enhances the already formidable PX5 headset, by offering a dynamic platform for game developers to further connect with fans and give them unique customized audio experiences far beyond what has previously been possible.\u201d said Michael Arzt, VP of Marketing and Business Development at Turtle Beach. \u201cThe response from the development community has been incredible and we\u2019re thrilled that Visceral Games is excited, and among the first shops to create for the PX5 community with their amazing custom presets for Dead Space 2.\u201d<\/p>\n<p>\u201cAudio is a core component to the Dead Space experience and the PX5 really strengthens that,\u201d said Steve Papoutsis, Executive Producer Dead Space 2. \u201cAfter creating the custom presets, it helped amplify every subtle sound in the game so when I put on the headsets while playing Dead Space 2, I felt even more immersed in the horrific game world we created.  After all, hearing is believing.\u201d<\/p>\n<p>Key features and user benefits of the PX5 Advanced Sound Editor include:<\/p>\n<p>\u00b7         &#8211; Sonic Lens\u2122 technology allows the developer to emphasize or magnify specific audio cues or effects in game by frequency<\/p>\n<p>\u00b7         &#8211; Independent multi-band EQ on the mic, chat and game channels allows developers to change the frequency response of the game sound<\/p>\n<p>\u00b7         &#8211; Sound Field Expander processing creates a wider audio soundscape<\/p>\n<p>\u00b7         &#8211; Blast Limiter\u2122 allows developers to turn up the game volume to focus in on subtle sound without simultaneously increasing loud level sounds<\/p>\n<p>\u00b7         &#8211; Independent noise gates on the mic, game and chat channels filter out undesired noise to allow for true silence<\/p>\n<p>\u00b7         &#8211; The PX5 Advanced Sound Editor is a standalone, Windows XP\/Vista\/7 compatible software product that has no impact upon game software code. <\/p>\n<p>\u00b7         &#8211; All preset files are stored either in the headset or locally on the users\u2019 PC.<\/p>\n<p>The PX5 Advanced Sound Editor is available now to qualified developers and will be distributed at no charge by Turtle Beach. <\/p>\n<p>About Turtle Beach<\/p>\n<p>Turtle Beach (www.turtlebeach.com) designs and markets premium audio peripherals for personal computer and video game platforms, including its acclaimed line of Ear Force gaming headphones and headsets crafted for XBOX 360\u00ae and PlayStation\u00ae3 video game consoles and PC games. Turtle Beach\u2019s Ear Force X41 wireless headset is Official XBOX Magazine\u2019s &#8220;2009 Peripheral of the Year.\u201d Turtle Beach, headquartered in Elmsford, New York, is a brand of Voyetra Turtle Beach, Inc., which has been at the forefront of music and audio technology for more than three decades and is recognized as a pioneer of today\u2019s PC audio industry.<\/p>\n<p>Turtle Beach and Ear Force are registered trademarks of Voyetra Turtle Beach, Inc.   Visceral Games and Dead Space are trademarks of Electronic Arts Inc.  XBOX 360 is a trademark of the Microsoft group of companies. \u201cPlayStation\u201d is a registered trademark of Sony Computer Entertainment Inc. Mac is a registered trademark of Apple, Inc. Dolby is a registered trademark of Dolby Laboratories. Netflix is a registered trademark of Netflix, Inc. All other trademarks are property of their respective holders and are hereby acknowledged.<\/p>\n<p>About QVS<\/p>\n<p>QVS is a leading interactive entertainment specialist across Australia and New Zealand, QVS is a privately owned independent software and accessories distributor that has operated in Australia for over ten years providing quality, innovative interactive software titles and accessories. The company\u2019s main objective is to provide its clients and customers with software products and accessories that deliver a highly satisfying entertainment experience. QVS distributes products from a wide range of publishers for a variety of demographics including lifestyle, office, productivity, education and games. QVS feature titles and products from the following well-known brands: Avanquest, Easy Interactive, Focus Home Interactive, Focus Multimedia, Focus Multimedia, Koch Media, NCsoft, Nero, Nordcurrent, PDP, Trion Worlds, Turtle Beach, White Room Games, Winning Moves UK plus many more. www.qvsoftware.com.au<\/p>\n","protected":false},"excerpt":{"rendered":"<p>SAN FRANCISCO, CA AND SYDNEY, AUSTRALIA &#8211; March 4, 2011\u2013 Turtle Beach (www.turtlebeach.com), the leader in premium gaming headsets, continues to revolutionize the category with the announcement of the PX5 Advanced Sound Editor software tool for the soon to launch PX5 Programmable Wireless Dolby Surround Sound headset(http:\/\/www.turtlebeach.com\/PX5). With the introduction of the PX5 Advanced Sound<\/p>\n<p class=\"more-link\"><a href=\"https:\/\/www.impulsegamer.com\/wordpress\/?p=11141\">Read More\u2026<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-11141","post","type-post","status-publish","format-standard","hentry","category-game-news"],"_links":{"self":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/11141","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11141"}],"version-history":[{"count":1,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/11141\/revisions"}],"predecessor-version":[{"id":11142,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/11141\/revisions\/11142"}],"wp:attachment":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11141"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11141"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11141"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}