{"id":10335,"date":"2011-01-27T19:14:42","date_gmt":"2011-01-27T09:14:42","guid":{"rendered":"http:\/\/power-up.space\/?p=10335"},"modified":"2011-01-27T19:14:42","modified_gmt":"2011-01-27T09:14:42","slug":"operation-flashpoint%c2%ae-red-river%e2%84%a2-puts-players-in-%e2%80%9cthe-boots-of-a-marine%e2%80%9d-%e2%80%93-dev-diary-1-reveals-all","status":"publish","type":"post","link":"https:\/\/www.impulsegamer.com\/wordpress\/?p=10335","title":{"rendered":"OPERATION FLASHPOINT\u00ae: RED RIVER\u2122 PUTS PLAYERS IN \u201cTHE BOOTS OF A MARINE\u201d \u2013 DEV DIARY #1 REVEALS ALL."},"content":{"rendered":"<p><strong>New features detailed, enhancements discussed and devastating JDAM airstrikes in action! First Dev Diary now showing at <\/strong><a href=\"http:\/\/www.facebook.com\/flashpointredriver\"><strong>www.facebook.com\/flashpointredriver<\/strong><\/a><span style=\"text-decoration: underline;\">\u00a0<\/span><\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.impulsegamer.com\/news\/off01.jpg\" alt=\"\" \/><\/p>\n<p><strong>Sydney, Australia &#8211; 27<sup>th<\/sup> January 2011 &#8211; <\/strong><strong>Codemasters<\/strong><sup>\u00ae<\/sup> in partnership with Namco Bandai Partners Australia New Zealand has released the first developer diary video for <strong><em>Operation Flashpoint<\/em><\/strong><sup>\u00ae<\/sup><strong><em>: Red River<\/em><\/strong>\u2122, the all-new chapter in the multi-million selling tactical shooter series set to launch in Q2 2011. In the first of a planned series, key creative talent explain the philosophy behind the design of the game, many of its improvements and how the team have included feedback from fans in the creation of <strong><em>Operation Flashpoint: Red River<\/em><\/strong>.\u00a0<\/p>\n<p>The developer diary reveals some of the key features set to make <strong><em>Operation Flashpoint: Red River<\/em><\/strong> the ultimate tactical infantry shooter. <strong>Executive Producer Adam Parsons<\/strong> explains, \u201cAs far as I\u2019m concerned, Red River gets you as close as you can to being in the boots of a Marine.\u201d This overarching goal informs the style and tone for everything that goes into the game, but Parsons also reveals that there are a huge range of additional enhancements and improvements, \u201cWe\u2019ve addressed a lot of the criticisms from the community within Red River by putting in new features.\u201d\u00a0<\/p>\n<p>Adam Parsons is joined by <strong>Creative Director Sion Lenton<\/strong>, <strong>Lead Artist Mike Smith<\/strong> and <strong>Principal Game Designer Tim Browne<\/strong> as they discuss the wide-ranging ways in which the game engine and gameplay has evolved and improved on 2009\u2019s million-plus seller <strong><em>Operation Flashpoint: Dragon Rising<\/em><\/strong><em>\u2122<strong>. <\/strong><\/em>Topics covered include the huge game world of Tajikistan, new insurgent enemies, improved gun play mechanics, immersive narrative, the new class-based Fireteam and player loadouts and customisations.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.impulsegamer.com\/news\/off02.jpg\" alt=\"\" \/><\/p>\n<p>The developer diary features explosive footage of the game in action, including the devastating effects of JDAM airstrikes. Marines are shown engaging insurgent enemies at close quarters, clearing them out of towns and villages and hunting them down in mountains. The overwhelming conventional might of the Chinese PLA is also shown with state of the art equipment, including the tanks and helicopters that make them such a formidable foe. The footage shows off the new setting of Tajikistan with its epic vistas and huge open landscapes which present unique and evolving tactical challenges as players are tasked with achieving objectives on their own initiative.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.impulsegamer.com\/news\/off04.jpg\" alt=\"\" \/><\/p>\n<p>Set to deliver an authentic and intensely personal infantry experience, <strong><em>Operation Flashpoint: Red River<\/em>\u2019<\/strong>s challenges players to take up the role of one of four distinct and complimentary classes in a USMC fireteam. The Grenadier, Scout, Rifleman and Automatic Rifleman combine to create a fearsome fighting unit and offer unique gameplay perspectives, extending replayability across the substantial campaign mode and standalone Fireteam Engagements. \u00a0<\/p>\n<p>Up to four players can enjoy the unique Operation Flashpoint experience across all game modes with seamless drop-in drop-out co-operative play. Whether playing solo or co-operatively, players can build up XP across all modes to unlock weapons, skills and modifications for their class, customising their loadouts to suit their preferred style of play.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.impulsegamer.com\/news\/off03.jpg\" alt=\"\" \/><\/p>\n<p><strong><em>Operation Flashpoint: Red River <\/em><\/strong>will set a new standard for authentic and intense tactical combat when it arrives in Q2 2011 for the Xbox 360\u00ae video game and entertainment system from Microsoft\u00ae, PLAYSTATION\u00ae3 computer entertainment system and Games For Windows\u00ae LIVE. Sign up to \u2018get some\u2019 USMC style with the latest briefings direct from the Operation Flashpoint studio at <a href=\"http:\/\/www.facebook.com\/flashpointredriver\">www.facebook.com\/flashpointredriver<\/a> and <a href=\"http:\/\/www.twitter.com\/flashpointgame\">www.twitter.com\/flashpointgame<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>New features detailed, enhancements discussed and devastating JDAM airstrikes in action! First Dev Diary now showing at www.facebook.com\/flashpointredriver\u00a0 Sydney, Australia &#8211; 27th January 2011 &#8211; Codemasters\u00ae in partnership with Namco Bandai Partners Australia New Zealand has released the first developer diary video for Operation Flashpoint\u00ae: Red River\u2122, the all-new chapter in the multi-million selling tactical<\/p>\n<p class=\"more-link\"><a href=\"https:\/\/www.impulsegamer.com\/wordpress\/?p=10335\">Read More\u2026<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-10335","post","type-post","status-publish","format-standard","hentry","category-game-news"],"_links":{"self":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/10335","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10335"}],"version-history":[{"count":1,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/10335\/revisions"}],"predecessor-version":[{"id":10336,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/10335\/revisions\/10336"}],"wp:attachment":[{"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10335"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10335"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.impulsegamer.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10335"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}