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Gameplay |
|
8.9 | |||||
| Graphics |
|
9.1 | ||||||
| Sound |
|
8.8 | ||||||
| Value |
|
9.0 | ||||||
|
Distributor: Atari Classification: M15+ Review Date: June 2007 Reviewer: Tyrone Williams |
9.0 |
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Solid Snake shoots his way onto the PlayStation Portable in the latest addition to the Metal Gear Solid franchise that returns to the original gameplay of the PS2 and PSOne rather than the turn based trading card games on the PSP called Metal Gear Acid. As the title is back to original incarnation, the gamer must use stealth, combat and strategy to successfully complete the missions. The title is also a combination of action, adventure and strategy that create an addictive title that fits perfectly with the current MGS mythology.
The story of Metal Gear Solid Portable Ops
is set in the 70’s and transforms gamers into Naked Snake, the hero of
MGS3 who has been taken captive a South American militia. Fortunately
our hero manages to escape and is intertwined in a world of espionage,
double-crosses and an extremely in-depth tale that only Kojima could
have pulled it off. The only downside of the title is the camera angle which although not fixed, the player still has the ability to reset the camera angle by pushing the left shoulder button. The missions have also been slightly scaled down and make most of the goals quite reachable which is perfect for the handheld market.
The game also supports a variety of new
features to the MGS mythology that allows you to recruit new soldiers
for your unit by scanning the area around you for wireless networks, the
game generates new soldiers based on the networks the PSP can see around
it, and it's possible to find some extremely powerful allies in this
way, although of course, it's not actually required that you do this to
complete the game.
Graphically, Portable Ops certainly pushes the PSP; it doesn't look as good as its big brothers on the PS2, and blood effects have been removed for some reason but it's still a visual treat. The character models, in particular, are very detailed and well animated; the environments, however, can be a little disappointing, since they tend to involve a lot of concrete and crates.
Beautifully rendered concrete and crates, mind.
The audio, too, is worthy of praise, the music echoes Harry Gregson-Williams' score very well and the voice acting is very slick and professional, with
David Hayter reprising his role as Snake and a number of other talented
actors lending their tones to a cast of extremely well realised
villains. |
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