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Gameplay |
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8.7 | |
Graphics |
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8.8 | ||
Sound |
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8.9 | ||
Value |
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8.8 | ||
Distributor: Vivendi Classification: MA15+ Review Date: July 2008 Reviewer: Edwin Millheim |
8.8 |
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The Bourne series made popular from Robert
Ludlum's books, and the movies adapted from those, now makes the debut
in video game form. The result is a nail biting thrill ride with the
character Jason Bourne that even a few repetitive game actions cannot
dilute one bit. The short version of the back ground for this adventure;
if you happen to be someone that knows nothing about the character,
books, or films goes something like this...
During his search for who he is, he finds
out about the name Jason Bourne and it sticks. Now the people that
trained him are out to kill him, thinking he is nothing more than either
a malfunctioning weapon, or worse gone rogue. The game adventure plays
out allot like a movie in that it is both told in the here and now of
the game and in flashbacks as the character remembers past missions.
This is all done pretty well and never does loose site of the ultimate
goal of who the hell is Jason Bourne and why is his employers out to
kill him? With a mix of adrenaline pumping action that pounds through
your veins, from heart stopping car chases, gun battles and even the
brutal yet realistic hand to hand fights, Robert Ludlum's the Bourne
Conspiracy while to some may seem short; is well worth snapping up for
your gaming library.
On to the meat of it then, controls are pretty easy to get the hang of. With some basics such as movement and camera control being controlled by the sticks respectively. The X button is used to interact with things in the environment, such as picking a lock or grabbing hold of a rope, or even jumping from one ledge to another. There thankfully is a sprint control. Pressing and holding the R2 button and pushing the directional movement stick in a certain direction sends the character running. This is good, especially when people are shooting at you. The O button is used for take downs when the icon flashes on screen showing you, it is available. Being successful in combat helps build up the adrenaline meter, which in turn enables Bourne to perform some wicked cool take downs and even sprinting take downs. There are even fast weapon take downs, known as shooting take downs, though they are not as impressive looking as the hand to hand take downs. More often than not they involve the character rack and clearing the weapon he is holding and then firing at a enemy. While it's pretty much the same animation each time, it can come in handy rather than spending allot of rounds trying to take a target out, taking them out in one move conserves ammo.
Then to assist the player even further in
tight situations there is something called the Bourne instinct. Much
like a super sense of what's important in a scene or the best direction
to go, as seen in other games such as the Spiderman series and even in a
past James Bond Game, certain things glow in highlight to assist the
player along. (See my game rant in the game articles section about the
upcoming James Bond game and other goodies.) there is a down side to
Bourne instinct use, or at least something's that should be managed.
Using Bourne instinct depletes adrenaline when the game is played at
higher levels of difficulty.
Keeping with the nail biting spirit of the
character and the Bourne books and films, the quick action buttons seem
to randomize. So if you miss it and the character dies and you have to
start off at the last check point, the button may not be the same when
the scene rolls around again. It really keeps you on your toes during a
game. Forcing you to pay more attention and to get involved with the
events unfolding. One such clipping event took place in the car chase mission, two vehicles seemed to meld together and just sit there. This happened once and on the next play through it did not happen. Shadows play out well and the cities and locations are all rendered very nicely, all lending very well to the events that play out in the game.
The sound all the way from gun fire on to
simple foot falls all are top notch. Explosions have a satisfying mix of
debris and deep guttural impacts of |