|
Gameplay |
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8.5 | |
Graphics |
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9.0 | ||
Sound |
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7.5 | ||
Value |
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8.7 | ||
Developer:
Lazy 8 Studios Distributor: PC Steam Powered Review Date: June 2009 Reviewer: Edwin Millheim |
8.7 |
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Cogs can best be described as kind of cyber punk style meets Leonardo Da vinci. Looks simple enough at first, but you soon find there is some real brain benders involved. Which is a good thing really, the game assists in working the brain and your spatial awareness as well as problem solving skills, particularly the relationship between objects and each other. On first viewing this game may be passed off as a casual game, in some respects it is, the premise is simple enough and harkens a bit back to an older game "The Incredible Machine". Cogs, its exercise for the brain while having some fun. What more can you ask for?
This brain teasing game has players building machines by sliding tiles around in a confined play area, the end goal is to move gears or direct events to move and or cause an effect at one side of the playing area or the other. There are around 50 levels and 3 different game modes. As with many games out there, there is kind of a reward system to some degree for finishing a puzzle, you unlock the next level of puzzles only as you progress. The speed that you finish the puzzle sometimes plays a factor, so getting it solved fast and to the point is a goal and theme for the game.
System requirements
or very forgiving unless you have an old Tandy 1000 machine, and if
so you're a freak, sorry.
Move Challenge Mode:
this mode allows the player to slow down and plan out the moves.
What can possibly be brain challenging about that? Well
diabolically, the player only gets ten moves to solve the puzzle! |