|
Gameplay |
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8.0 | |
Graphics |
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8.5 | ||
Sound |
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8.5 | ||
Value |
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8.0 | ||
Distributor: Take2 Interactive Review Date: September 2006 Reviewer: Kyle Sudukis |
8.0 |
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Civilization IV: Warlords brings new faces into the fray: the Carthaginians, Celts, Koreans, Ottomans, Vikings, and the Zulus are the expansion's new factions and of course with each new race come new leaders like the infamous Hannibal of Carthage and Shaka of the Zulus and old races get new leaders as well such as Stalin in Russia and Augustus Caesar in Rome.
In addition to the
leaders and units each race (new and old) now gets a unique building
which helps to further differentiate each faction. The buildings vary
from the serious (like the German Assembly Plant) to the stylish (the
American Shopping Mall, for instance) but the idea is a great one by
continuing to add more things to each race it only helps make them stand
out a bit more. What makes it such a great design achievement, though,
is that it doesn't break game balance, which is what makes the folks at Firaxis so darned good at this. The scenarios have tweaked tech trees and adjusted rule sets, making them a true joy to play. You can even play a scenario as the Barbarians! The classic Omens scenario pits you as either the French or British as you attempt to colonize North America in the 18th century, spreading religion along the way. You need to convert three fourths of the map by the end game. The twist is that the Divine Spirit shows up on occasion to literally flame the faction that is in last place. Graphically and
sound wise, Warlords is almost identical to Civilization 4, however the
stylised music for each race and the extremely impressive graphics
really ensure that Firaxis have not dropped the ball with this great
add-on. |