|
Gameplay |
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8.0 | |
Graphics |
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8.0 | ||
Sound |
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8.5 | ||
Value |
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9.0 | ||
Review Date:
June 2012 Developer: DICE Distributor: EA Reviewer: Edwin Millheim |
8.3 |
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EA and DICE where proud parents to send
over code to check out Close Quarters, the new DLC for the Battlefield 3
franchise. After playing around with the game and the modes and battling
through the different maps, I say proud they should be.
The latest DLC “Close
Quarters” is one of a few planned DLC packs. This one as the name
implies, Close Quarters is the second themed expansion pack for
Battlefield 3, and rather than expansive maps, and city fighting, the
maps brings opposing forces in close and personal with indoor
environments; from single level structures to multi-level structures and
garage levels.
Gun Master is the other
game mode. The two teams fight it out in this gun heavy mode. All
players start out with the same weapon, and advance during the game,
after earning a couple kills the next weapon unlocks for that player.
This is displayed by a meter in game and during respawns.
That in itself is the
real trick; I know the frantic crazy close in battles that these maps
had been meant to bring forth. Can you enjoy them without thinking
tactical and going deeper into the game? Sure, but oh man, when a team
starts clicking and working together it is phenomenal.
Operation 925 is the
next map, a multi-level indoor map. Filled with a bottom level parking
garage, again darkened areas offer some danger points. The parking level
also has cars spaced out that can be utilized for cover. There are board
rooms and meeting areas and a front lobby. Long hallways give little
cover other than the small offices that you can duck into as needed.
Walkways and stairwells also offer up some tactical tension. The
stairwells here near the front offer up subtle but nail biting tactical
issues. The stairway has a turn between floors. At one point I fell in
with a team of other players and as we mounted the stairs each of us
stacked up and provided cover for our zones depending on our positions.
It was one hell of an experience. With that blind turn, Player one at
the top of the line covered our direct front, Number two covered number
one and the top row of stairs, and so on. Tail end Charlie covered our
backs and a good thing too as an enemy came around the corner and was
cut down in short order. We moved on up and continued.
Ziba tower is the next
one, with plenty of windows and rooms. This place looks like a swank
penthouse or some corporate getaway penthouse. There are plenty of
larger rooms and adjoining rooms. Several points of interest on the map
offer challenges since there are multiple approaches to many of the
areas.
Then of course there is
the massive destruction that takes place. Walls and items burst and
shatter, exploding in a cascade of debris from gunfire and explosions.
This tends to make things even more chaotic in a gun battle. It also
changes the environment a bit. Furniture, fixtures, walls and windows,
almost nothing is spared from damage effects. A plaster wall that a
player seeks refuge behind can be blasted and nod this forms holes and
large parts of the wall can then be eliminated. You can then fire
through the holes because you can now see into other rooms and it offers
a lot of tactical and interesting situations as the environment and ever
so slight site lines change.
Battlefield 3 Close
Quarters does its job well. Expanding on an already excellent game and
bringing a different flavor to it. The expanding of the Battlefield and
situations keep things fresh and interesting and things look like they
can only get better with even more expansions coming down the pike. |