|          |                                                         
                                                |                    The Final Say! |                   |                                                                  | Gameplay 8.0
 | Graphics 9.9
 | Sound 9.9
 | Value 8.4
 |                              The Getaway              -  reviewed by Tory Favro
 Review Date: 22 December 2002
 Review Score                    8.4/10
 Distributed By: Sony Computer               Entertainment
 |  |  |               Based in and around the English               underworld, The Getaway would have to be one of the most               graphically impressive games that I have played.. ever. Don't               confuse that with one of the best games I have ever played however               as there is a distinct difference which I shall highlight after               you read the features of this cool game.                                       |                       The Getaway                       Features |                      |                                                 Players: 1Genre: Crime/Driving/ShootingPhoto Realistic GraphicsCinematic Style and Narrative mixed                         with driving and on foot combatPossibly the largest environment ever                         seen in a video game –drive through 40sq Kilometres of                         the heart of London with realistic weather conditionsOver 60 minutes of compelling                         narrative, delivered in a photo-realistic, cinematic                         style allowing for previously unseen levels of                         story-telling which will capture the gamer’s imagination                         and fully involve them in the storyTwo story threads – play as the                         victim, then play as the cop to get both sides of the                         storySpecial Bonus Game modes: explore                         London as a tourist, black taxi or mini-cab driverAll vehicles of all types driveable                         and deformableCast of 22 main characters, all with                         World-wide buy-out contractsAction includes hostage taking,                         execution and gunfights while defending a hostage20 REAL interior locationsMusic soundtrack and follow up album                         available for all territories Seemless loading between exteriors                         and interiors and in car and on foot sections Analogue Control CompatibleVibration ControlRating: M15+ |                Hopefully as you were reading               the features, you chanced to look at the screens that we've               provided for you. The second one, the boring picture of a street?               Well friends, that's ingame footage and furthermore, it's a street               that you will be driving in or running about on. In fact, I'll go               you one better; that's a real location in London, England, a fact               that any Brit who knows the city will attest to.               The Getaway would have to be               one of the most painstakingly detailed games I have seen and can               fully understand why it arrived so late and was so over budget.               Having made custom maps for Quake III (not very good ones mind               you), I have an extremely basic understanding of mapping and               applying custom textures and even with the experts making this               game, it would have been a very laborious task indeed as the title               covers 40 square kilometres of the interior of London. |          Quite possibly one of the first         things that will spring to mind with this game is how much it resembles         the movies Snatch, or in particular Lock, Stock and Two Smoking Barrels,         both of which cover the same ground as this game and the same locales.         You play the part of Mark Hammond, a crim just out of the nick (jail)         and making a new life with his wife and son. With his wife murdered on         the streets and his son kidnapped, Mark has to get to the bottom of who         is behind destroying his family before it is too late for his son.         A nice touch to the title is that         there are actually two games with the second being played from the         perspective of rogue, suspended cop Frank Carter. Both men are intent on         bringing down the criminal empire of the protagonist, Charlie Jolson,         the kingpin of the London Underworld.         The game plays in two main ways,         driving and third person shooting. Driving  is an absolute pleasure         and every vehicle you encounter on the road can be utilised. Best part         of all is that they all handle very differently as well. All cars take         damage and show it, they also will slow  down and do different         things when beat up. An odd thing about the cars though is that you must         have your indicators intact at all times as Team SoHo, the developers,         have chosen to show the path to travel via these little blinking lights.         So if you do lose the indicators you must get another vehicle.         The third person shooting is another         beat altogether and is where the game lets us down fairly significantly         compared to the sheer exhilaration of the the driving. I had no problem         with general on foot controls however as soon as you started shooting,         the inherent flaws in the game became apparent. Firstly our chief enemy         is the in game camera, you have no control over it at all and there is         nothing worse than being shot up and not even seeing who is doing it.         I didn't understand why there would         be camera issues as the point of view during the car sequences is         certainly up to par. It is an issue that you can certainly overcome         however the casual gamer may not be as persevering and give up on it.         Also, although you can pick up two guns and go guns akimbo, for some         reason your character is incapable of moving or shooting with any real         degree of accuracy.         Saves are conducted upon completion         of a mission and sometimes these are fairly lengthy so be prepared to         repeat a lot of stuff if you screw it up. The Getaway is very compelling         though, so repeating play shouldn't cause too much heartache.         To sum it up I would have to say that         The Getaway is well worth purchasing and totally worth the price of the         purchase. Players will need to spend time getting used to the controls,         especially on foot, however the end result is more than rewarding enough         to detract from all that. This game truly is a masterpiece for the PS2!            -  Tory Favro  Copyright ©2001 www.impulsegamer.com |