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Gameplay |
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8.3 | |
Graphics |
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8.2 | ||
Sound |
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8.6 | ||
Value |
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8.1 | ||
Distributor: Touchstone Classification: M15+ Review Date: February 2008 Reviewer: Edwin Millheim |
8.1 |
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Turok is back for another FPS romp, all I can say is, how the heck does this guy keep running into planets with Dinosaurs? How much bad luck can any one person have? It turns out that it’s good luck for us gamers. Turok has always been one of the most popular franchises around. Even with it’s many ups and downs and in betweens. Happily the latest Romp, just simply titled Turok is a gaming treat that stretches across several platforms. The game sports a story line that pulls the player in slowly but surely, and keeps them wanting more. The story line is told in several flash backs as it reveals the motivations behind Turok and why he is so dead set on going after this rogue commander that is part of the story. Let me get a couple of things out of the way that annoyed me about this title, at least for the Xbox 360 version anyway. There were just times when the controls seemed rather sluggish, response time to attacks just are not as crisp as I think they should be. Making it very hard to be able to tell where an attack is coming from before the character is killed. Going into the control settings and tweaking the look sensitivity may be very helpful.
Further the game is
almost linier, let me explain, the world looks huge but often times
there is only one way to go and that is it. The designers of course
have done a particularly excellent job of hiding this though, so in
the middle of all the action you almost don’t even notice, which of
course is a good thing and a tribute to the game as whole. When
you’re done, this game is yet another one of those breath takers
that make you feel as if the ride was just too short for the money
spent. Let’s hope developers explore doing add ons of one sort or
another much like Oblivion did. Too few games take advantage of add
ons these days. One last minor gripe, oh my kingdom for the end of
check point systems, I understand it’s done because it makes the
creation of the game code that much easier at it’s basest form, but
I really, really hate check point auto saving systems.
Now, the mission is
only secondary, because survival is the number one priority,
followed by getting of this prehistoric rock!
In the game there are a couple of different type of Raptor Dinosaurs, including what looks like a Deinonychus, at any rate in the game they charge and knock the player over before further attacks. (Research actually points more towards that large curved claw being used to jump on and hang on to prey, and not used like a sword at all. But hey it’s a game) and also the big mean bad boy/girl of them all the T-Rex. Very, very cool. While romping through the game players run into to, herbivores, carnivores and omnivores. So needless to say it makes things very interesting.
As if all the gun
blasting, arrow shooting and knife slashing was not enough, the big
boss battles are alive and well in this game. You know the good old
fashioned kind where you have to find the weakness of the enemy and
then exploit it. Well done developers, well done! Turok also
supports online multiplayer mayhem that brings a twist with the
whole Dinosaur presence, again using tactics that incorporate the
animals and the environment works both ways, so there can be some
hectic multiplayer battles that take place. The game also supports
family settings so concerned parents can make sure little Timmy wont
get his freak on seeing too much blood while shooting things or
frying things to a crisp with the flame thrower. Starting out the
first couple of missions are fairly simple and I was almost
disappointed in the game, but as things went further and the story
unfolded more, the game got very interesting indeed. Turok can be
played on several different platforms, so almost no gamer is left
out in the cold. Xbox 360 owners can check out Xbox live for a
pretty cool demo. |