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Gameplay |
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8.5 | |
Graphics |
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6.0 | ||
Sound |
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7.0 | ||
Value |
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8.0 | ||
Distributor: Atari Classification: G+ Review Date: April 2006 Reviewer: Kyle Sudukas |
8.0 |
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At last, gamers of the console persuasion will be able to enjoy football management like never before! Football Manager 2006 for Xbox 360 weaves its way past the opposition and slots one in the back of the net to complete the treble line-up for this season. With hundreds of divisions across 50 countries, 250,000 players and staff, the degree of depth is undeniable for even the most vocal of rival managers!
FM2006 is a football manager game, which means you are the one to yell
and curse when the team is losing, because you are the boss! You can
take control of any team from the 50 leagues available in the game and
on top of that, there are more than 270,000 players and staff members
available. It sounds like a lot right? Wait until you learn that every
player has at least 44 different skills, in addition, there are height,
weight, age, birth city, and favourite clubs and so on. There is a lot
of data in the game and this is what helps make the feeling of realism
possible, but it also slows the game down a little, but we’ll address
that part later on. The most important and hardest aspect of the game is the tactical part. If you have a good tactic, you can win games that you might not have won otherwise, and vice versa. To aid you, you have lots of information, statistics, and you can also watch the games! The matches are shown in 2D and the importance of this is not the graphics, but the overview. Of course, most people tend to think that watching a game for 90 minutes is a bit too time consuming when you don’t get paid with actual money, so you can choose to watch only the most important sequences if you want. To make good tactical choices, you need to keep a close look on these sequences, since you can then see where your team’s strengths and weaknesses are, and you can also look at the statistics of the players in the current match. Let’s take an example; say you notice that the midfielder with number 23 from Real Madrid seems to make superior passes to the forwards, what do you do? Maybe you should let one of your players cover him tightly and tell him to tackle hard when number 23 gets the ball? Or perhaps you should get a better mid-defender in? Or even let your defensive midfielder, who can play mid-defence, take a step down to make it harder for the forwards in Real Madrid? Many thoughts like these will go through your head when you play the game, and that is a good thing. The wealth of tactical choices is nearly endless and each choice does matter – you can even see it in real-time! This game doesn’t really need nice graphics, but the interface looks simple and the menus are easy and logical to handle. The 2D interface during the games works really well, although 3D might have improved the things. The graphics are simply more than enough for a game like this.
Right after the graphics engine, there’s
the audio department. The sound isn’t the reason why you’d play a game
like this, and most people will probably tend to listen to music instead
of the in-game sounds, since the sound effects are only available when
you play matches. The effects are really good though, and help make the
matches livelier. When there are scoring opportunities for the home
team, the spectators get excited and explode when the shot beats the
keeper, or boo in disappointment when the keeper blocks the shot. It is
hard to grade the sound in games like these, but the audio (or lack
thereof) is simply great for this game. |