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Gameplay |
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8.0 | |
Graphics |
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8.0 | ||
Sound |
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7.0 | ||
Value |
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8.0 | ||
Publisher:
Microsoft Studios Classification: G Review Date: Sep 2011 Reviewer: Noemi Portillo |
7.8 |
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Crimson Alliance is an action RPG with four-player co-op. You can go through this game with the strategies to look around the dungeons for secret areas or strategy to just hack and slash your way to the end. If you were familiar with games like Gauntlet, you wouldn’t mind picking this game up to add to your RPG action experience. It’s almost nostalgic while still bringing something new.
Let’s talk about the game play of Crimson
Alliance. The game world is in Byzan, this once proud empire is now a
fallen waste of what it once was. Now Bryzan is under the merciless rule
of the goddess, the Soul Siren, letting lose with her dark minions to
crush any one that opposes under their boots. All is of course not lost
and as we always have to have some awesome heroes in these adventures,
so too do we here.
Moonshade, is an assassin, this character is kind of the dual class character of the three. They are at home using long range or close melee style of attacks. As soon as you pick your type of player you are able to customize your character in small ways. As the story goes, not to give a lot way, you are on a mission to take on the Soul Siren cult. With your players you are able to combine your special skills. Once you level up, you are able to continue to make your special ability more special. The great thing about combine specials is how well it works when your enemies surround you.
Play through with each character and you shall find the combination that best suits you. Once you go through the levels you can also access your skills with the Back button. Each character has three equipment slots, making it easy to customize your characters weaponry. The graphics of the game are just like your regular RPG, nicely detailed, but nothing to extreme. Your surroundings are what you would expect. For those that like to explore areas rather than rush through willy nilly, they may find some of the secret areas and GASP class specific areas. These areas hold items so characters can upgrade armor and weapons. Though the levels are very well done, there is never really any doubt on where to go, nor are the hidden rooms ever really well hidden making the whole thing seem perhaps overly friendly in that regard, but after all this is an Xbox Live Arcade game and accessibility to all levels of players and the fun factor is the name of the game. Nothing disappointed me about the levels considering each one was different and fun to explore with your team. There are some pretty cool challenge maps, though these are the standard defeat the hordes style of enemies. They are fun none the less and are the ultimate team work challenges.
Like any sword and sorcery game rife with
dungeon crawling adventures, there are also Merchants so characters can
use that Gold to make purchases and improve items.
On a multiplier note, no one really likes
to be scored based on how much fun you’ve had. The leaderboard system
that’s in place, highlights the dungeon hack and slash gaming. Killing
more enemies of course gets a higher score. Though wait, killing off
enemies without even getting hit gives an increased score multiplier.
There by giving an even higher score. Now the crux of the matter here
is, if even one of the adventurers gets hit in battle, drops down the
score. Higher difficulty settings also increases the points earned. In
some ways we can’t help but feel points kind of ruin the aspect of the
fun in some small way. |