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Published on August 21st, 2015 | by Admin

Xbox August Update Brings Game Streaming in 1080p and 60fps

Xbox August Update Brings Game Streaming in 1080p and 60fps

Windows 10 was built with gamers in mind

 

Integrating some of the most popular Xbox features such as Game DVR, screenshots, Avatars and Achievements. We have also included new functions like game streaming from Xbox One to Windows 10 PCs. The response from fans has been amazing and now that feature gets even better with support for streaming games in 1080p/60fps.

 

New features starting to roll out today in the August update include:

 

·        1080p/60fps Game Streaming – You can now stream games from your Xbox One to Windows 10 devices in high-res HD quality at 1080p/60fps. The new streaming capability works best for gamers who have home networks with adequate bandwidth.

 

·        Right Click – You can now right-click on one of your friends and select Send Message or Invite to Party to more quickly connect with your friends.

 

·        Notifications – Starting today, you can enable or disable notifications for when you are invited to a party or a multiplayer game.

 

·        Recently Played – Now you will see an animated display alternately showing you how many friends have played each game along with the four most recent players.

 

·        Compare Achievements with a Friend– You can now compare your achievement status with one of your friends who has played the game.

 

·        My Games – We updated My Games to support a grid view with a jump list, where your games are now displayed in a grid sorted alphabetically.

 

·        Add Games – The ability to manually add games to your collection that have a link in the Start Menu game from your PC has been updated with a help link to help you add games to your collection.

 

The team also updated the Xbox app on Windows 10 to address some issues around sign-in, localisation and game streaming reported by a subset of Windows 10 users. The Xbox app on Windows 10 should automatically update to the new version when it becomes available in the Windows Store. Once you receive the update, your version number should be 8.8.15003.00000 or higher.

 

For further information regarding these updates, visit the Xbox Wire.

 

 

Games with Gold: Get 10 Free Xbox One Games Before 2016

More free games. No matter the console.

 

With the greatest games lineup in Xbox history launching this year, there are already plenty of reasons to jump ahead to Xbox One, including Halo 5: Guardians, Rise of the Tomb Raider, Forza Motorsport 6, and Gears of War: Ultimate Edition. Why not add another one?

 

Xbox 360 owners with Xbox Live Gold can get up to 10 free Xbox One games before the end of the calendar year. Now by redeeming Metal Gear Solid V: Ground Zeroes and How to Survive: Storm Warning Edition. Then, come back every month to add two more free games to your Xbox One game collection. When you get your Xbox One, all those games you redeemed will be waiting for you in your queue. It’s that simple.

 

It gets even better. When Xbox One Backward Compatibility launches in November, all future Xbox 360 Games with Gold titles will be playable on Xbox One.  This means that not only can Xbox 360 users start building their Xbox One game collections, but they can continue to play a growing number of their Xbox 360 games on Xbox One at no additional cost. Keep your game saves, add-ons, achievements, and Gamerscore while enjoying advanced features like Game DVR and in-home streaming to Windows 10. You can also play with friends no matter which console they’re on. With over 100 titles slated to arrive at launch this fall, and hundreds more in the months to come, Xbox One is now the best place to play your Xbox 360 games.

 

Current Xbox One owners are also benefiting from these perks. As previously mentioned, starting in November, all future Xbox 360 Games with Gold titles will be playable on Xbox One. That means Xbox Live Gold members on Xbox One will get even more free games to play each month.

 

Games with Gold helps you maximise the benefits of your Xbox Live Gold membership. Don’t have an Xbox One? Collect 10 free Xbox One games in preparation for the greatest games lineup in Xbox history. Already have an Xbox One? Get more free games to play each month, starting in November.

 

Keep up with all relevant news at the Xbox Wire.

 

Experience Full Racing Hype with Week Eight of the Forza Motorsport 6 Garage

Check out the cars revealed this week to really get your motor revving

 

It’s week eight of the Forza Garage, which means it won’t be long until the cars announced today will be at your fingertips to collect, race and customize in Forza Motorsport 6. Without a doubt, these rides are going to see some serious track time when Sept. 15 comes around.

 

As we move into the final weeks of car announcements, the Forza Garage delivers some of the greatest race cars from all genres of motorsport, and with that comes many a special car (and truck) that you may not have seen coming. Give this week’s list a good once over for the full impact of what you’ll soon experience in-game.

 

Let’s take a look at the week eight spotlight cars:

 

1969 Nissan #21 Nissan Racing R382

Despite showing its potential with a race win at the 1968 Japanese Grand Prix, the Nissan R381 chassis was scrapped for the ’69 season. The new R382 was to be built from the ground up, utilising Nissan’s first V12 engine – the GRX-3 – which was built by Prince Motor Company. The new chassis featured an integrated rear wing to comply with FIA regulations and an opening in the tail to provide extra downforce while cooling the 600hp V12. The massive engine was fed air through an equally-massive intake on top of the motor. Although Porsche was dominating world endurance racing with their 917Ks, the R382 took the top two podium spots on home turf at the Japanese Grand Prix – a full lap ahead of its nearest competitor

 

1993 Peugeot #3 Peugeot Talbot Sport 905 EVO 1C

Some of the greatest names in French industry and motorsport contributed to the development of the 905. For example, Dassault Aviation helped develop the carbon fibre monocoque, and Jean Todt (a former rally co-driver) brought experience from the long and successful motorsports program of Talbot to form Peugeot’s own motorsport division, Peugeot Talbot Sport. The car itself is highly innovative, being similar in construction to an F1 car, but clothed in closed bodywork and powered by a unique V10. The engine was developed to meet WSC regulations and to be used in a future F1 car (the unsuccessful Peugeot-powered McLaren), sporting an unusual 80-degree bank angle and no turbochargers, but making 640 horsepower out of just 3.5 litres. This EVO 1C model is an update to the original car, featuring significantly revised bodywork and a distinctive biplane rear wing. The update was wildly successful, as EVOs swept the podium in 1993 ahead of the very quick Toyota TS010 GT-ONE. This particular #3 car was the overall winner. Peugeot, quite satisfied with the result, withdrew to pursue an ultimately unsuccessful F1 program, letting the 905 go out on a high note.

 

To check out the rest of the cars be sure to visit the Xbox Wire.

 

Press Play Invites Gamers to Help Choose and Develop Its Next Game

Press Play is opening up the studio and the whole development process to gamers just like you

 

Xbox fans may know Press Play’s name thanks to the 2013 sidescrolling platformer Max: The Curse of Brotherhood and 2014 puzzle-platformer Kalimba – but pretty soon, the Denmark-based developer will be known for putting the gaming community front-and-centre in a unique open development process.

 

This new transparent development initiative is about giving the community a chance to provide feedback and help Press Play create the studio’s next game. Over the past months Press Play has been developing three concepts and to show just how much influence the community is going to have, Press Play is letting you decide which of the concepts they should develop and turn into their biggest game yet.

 

The developers are inviting everyone to provide feedback on the three exciting concepts. Vote for your favourite concept by Sept. 1, and the whole studio will rally around whichever project ultimately gets chosen. The three concepts you’ll be voting on are:

 

Project: Dwarka

An action-packed first-person co-op game, set in a dark fantasy world. Team up with a group of friends to become a band of legendary dwarven treasure hunters, and explore a procedurally generated underworld filled with gold and monstrosities.

 

Project: Karoo

A physics based multiplayer construction game set in an open world. Build complex machines out of simple blocks—you can build any type of vehicle you can think of, and use it to go on adventures.

 

Project: Knoxville

A 3rd person multiplayer action-survival game in which players must both work together and against each other. It goes further than any game when it comes to dynamic relationships and spectator interaction, and makes you wonder: “How far will you go to survive?”

 

And that’s just the beginning; beyond this initial feedback, the community will get the chance to engage with Press Play throughout development. Some of the things that Press Play is planning as part of this process include sharing early builds of the game and having community members join meetings and project reviews via Skype. And of course, that’s in addition to regular forum activity, lots of video, and frequent blog updates.

 

Press Play’s hope is that working with gamers like you will lead to better games. This is an exciting time to open the studio to you, and we can’t wait to open and maintain a dialogue between gamers and developers.

 

Check out the Xbox Wire for more information about the program, and the three game concepts that are up for feedback.

 

Quantum Break Blends Epic Gameplay with an In-game Live-action Show

In Quantum Break, everything is about time

 

Quantum Break is a game about choices – the debate over whether the future is fixed, or changes based on our actions. It’s the classic time-travel dilemma, with an awesome new spin. Quantum Break is doing something no game has ever tried before: It operates as both a video game and an in-game digital live-action show, not in separate channels, but in one complete package. And the show changes based on how you play the game.

 

A time machine experiment leads to the murder of one of the inventors, William Joyce (played by “Lord of the Rings” star Dominic Monaghan), the brother of main character Jack Joyce (played by “X-Men” mainstay Shawn Ashmore). Jack has to stop his brother’s murderer – and megacorporation Monarch Solutions leader – Paul Serene (played by ominously-awesome “Game of Thrones” star Aidan Gillen).

 

Due to his proximity to the experiment Jack has numerous time-based powers at his disposal. He can speed himself up to dash or dodge, and avoid obstacles. Or he can create shields, or stop time within a localised space in order to take out enemies. The different skills come in handy, in both the game’s platforming and combat settings. In our recent gamescom 2015 demo, Jack had to navigate out of a collapsing shipyard that was caught in a time stutter. Time itself kept moving forward and backward, causing sea trains and ship parts to crash to the ground in and endless loop. Using his time-dash move and some careful timing (get it?!), Jack was able to zip through the obstacles and make his way to safety… only to find Monarch militia waiting for him.

 

Some of the Monarch guys have special suits that allow them to act normally in the time stutter areas. Quantum Break developer Remedy Entertainment showed off how Jack can damage their suits and cause them to get trapped in the wobbling timeline; it’s a sweet alternative to shooting the bad guys up, though you can do plenty of that, too. The time powers look like a heck of a lot of fun – equal parts flash and usefulness.

 

Remedy Entertainment is perhaps best known for the Max Payne series (and the phenomenal Alan Wake), so they know a thing or two about slowing down time in gunfights. Quantum Break feels similar to that, and yet totally different. In other games that use bullet time, everything slows down… but in Quantum Break, Jack is usually moving a lot faster, zipping around like a speedster superhero to attack enemies before they can even react.

 

What makes Quantum Break extra-unique is the live-action show embedded into the game itself. There are five chapters in Quantum Break, and between each of them is an episode of the show. While the game focuses on Jack’s point-of-view, the shows are more from the villainous Paul Serene’s side and his second in command Martin Hatch (played by “The Wire” actor Lance Reddick). Choices you make in the game affect the show, which in turn affect the game again. Each episode has branching junction moments that alter the plot.

 

Quantum Break brings a new twist to time-travel stories, both aesthetically and plot-wise. We’re hooked on the story already, not to mention the awesome cast. But on top of that, the gunfights and timey-wimey environment manoeuvring adds an extra level of coolness to the whole thing. We wish that we had a time machine, to jump to April 5, 2016 when the game launches exclusively on Xbox One… but we’ll have to be patient for now.

 

For more information, and to check out the trailer, please visit the Xbox Wire.


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andrew@impulsegamer.com'



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