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Published on January 20th, 2014 | by Admin

IRL Shooter comes to Sydney in 2014 for the ultimate real-life zombie shooting experience

Sydney, Australia – January 17, 2014 – After giving over 6000 players the time (and fright) of their lives in Melbourne in 2012, IRL Shooter (In Real-Life Shooter) is bringing its one-of-a-kind, real-life video game experience to Sydney.

Scheduled for August, the game “Patient 0” sees a 7000sqm warehouse meticulously converted into an abandoned underground medical facility patrolled by a horde of bloodthirsty zombies. Standing between the zombie hordes are you and five friends, armed with a mission brief, a map and the latest in infra-red weaponry.

This is as close to a real-life video game as you’ll find anywhere in the world.

The multi-layered storyline asks teams of six participants to work together to uncover and destroy the evil parent corporation, mad scientists and genetic experiments responsible for the zombie outbreak. Each player has the opportunity to receive power-ups, health, ammo, hidden bonuses and decipher clues, while a sophisticated electronic point scoring system will keep track of each player’s body count.

This is a video game brought to life in a way that no one else in the world can.

Gameplay – realism is the key (even pain)

From the environment, to the zombies and weapons, every detail of the game has been designed to provide the most immersive experience possible.

All of the game’s 200 zombies are trained actors who have rehearsed in the environment, with a scripted, designated role and, naturally, they will be sporting the most gruesome make-up possible.

The 7000sqm environment will feature all the blood splatters, missing limbs and creepy props you’d expect to find in a medical facility overrun by zombies while the range of new, state-of-the-art, infra-red weaponry with realistic noise, loading and recoil add to the realism. The weapons are even capable of affecting the building itself, being able to ‘shoot out’ lights for example, so that players can use stealth tactics to navigate certain parts of the facility.

And in a (possibly scary) new development, players can opt to be able to feel the bites of their zombie attackers with the introduction of ‘pain belts’. These belts, worn over the clothing, emit a small but powerful electric shock any time a player takes damage making this the most ‘real life’ video game simulator ever. 

Videos

Quick Stats – 2012/13 Melbourne event

  • 6200 participants over 2 months (40% female)
  • 200 actors
  • 7500 props used
  • 20,000 litres of fake blood
  • Australia’s largest-ever crowd-funded project – raising $250,000 on Pozible.

Tickets

Tickets went on sale in December as part of a new AU$1M Pozible campaign – nearly 90% of tickets already sold have gone to returning Melbourne players planning to make the trip to Sydney.

A range of different ticket options (starting at $175 per person) are available through http://www.pozible.com/project/176333.


About the Author

andrew@impulsegamer.com'



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