| The Final Say!|
reviewed by Alex Cuming
Review Date: 21 May 2003
Not based on an average
From expecting great
things from this title I was only mildly intrigued at this title to be frank.
After playing Resident Evil and Silent Hill 2 that I may gladly point out that
I have completed these titles. The resulting expectation from Tecmo was not
founded. Sure there is a few parts that are quite disturbing and the fact
that you are only armed with a spiritual camera instead of a chainsaw does add
a little suspense and imminent tension. The story is not as compelling as
Silent Hill 2 and it does not have the same aura of quality seen in Resy. So
I might just add that if you have low expectations of this title you may be
surprised at how ok and not revolutionary it all is.
Project Zero Features
- Players 1
- Custom Soundtracks
- Rating: MA+
Miku and her family are
endowed with a special sixth sense whilst being great for parties and all
are not what you may call socially acceptable. She is found to be a little
weird by society and it is only her brother that accepts her freaky ways.
The brother Mafuya mysteriously disappeared whilst searching for his mentor
who he thought was in the Himuro Mansion. Miku bound to her brother and
friend, goes to find him. Miku uses her sixth sense to investigate the
house and finds’ that it is full of ghosts and has fallen into disrepair.
The spin off with this
title as has been mentioned before is that you only use an antique camera to
dispatch of ghostly foes. This is done very well and it needs to be too, as
there are no weapons to speak of. The way this is done is by turning into
first person view and snapping away. Control of Miku can be done while in
this mode with the right analogue stick. This is done ok except that if a
ghost approaches from the side there is going to be delay in reaction to it.
This is because the viewfinder is fairly small. Upgrades can be accumulated
gradually by buying them with the points acquired from dealing with the
The puzzles in the game
are a little inconsistent difficulty-wise. Some are easy but some are done by
sheer luck and intuition. The puzzles are not as hard as Silent Hill 2 as
collecting objects and so many bits of information enough to fill a book on
short stories are provided to aid direction and plot. These snippets of
information are a bit annoying as there is just so much of it. The only ones
that have the appropriate information are not tagged so you may find yourself
shuffling through the countless books in your possession to find a code number
character and so forth.
approach of the title is not as different as first seems. The
camera trick is the only truly innovative part of this title.
Snapping away on the camera can reveal doors and you can see through
the door in some cases. The real pitfall with the title is whilst
being scary in some parts reminiscent of the film “Ring” it no where
near as compelling and addictive as Silent Hill 2. You may find
after playing the game for a while you’ll end up rushing between
save points to end a gaming session.
If you are keen on the
survival genre then I would highly recommend renting before buying as the slow
pace and long drawn out action could leave you reaching for the exit button.
The testing time for these kinds of games is the after playing period and
whether there is still intrigue about the story and atmosphere. This reviewer
has not been convinced thus far and the story about looking for a lost brother
does not really enthral me much. Breathe a sigh of relief James Sunderland and
Jill Valentine. Its inability to connect with the player in the way it is
illustrated, is not enough unless personal experience is similar to the story.
The graphics are still very
much like the PS2 version, again disappointing. The majority of the visuals are
played down to enhance the gritty feeling of being in a haunted mansion. The
music is adequate with a few ghostly voices into the microphone for good
measure. The voice acting is inconsistent with some good and not-so memorable
parts. The tape recorder provides some truly morbid audio and other bits are
too obtrusively without the needed talent to really get the adrenaline flowing.
Overall Disappointing but
not altogether hopeless. The various rendered cut-scenes are placed well
throughout to enhance the experience. The atmosphere is no where near as morbid
as Silent Hill 2 and this is what usually intrigues the player to keep playing,
the fear factor. It is too low but younger gamers may find a connection with the
character and story.
- Alex Cuming
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