Lord of the Rings:
Fellowship of the Ring
Lord of the
Rings: Fellowship of the Ring
| The Final Say!|
Lord of the Rings: The Fellowship of the Ring
reviewed by Tory Favro
Review Date: 12 November 2002
Before this review begins, I would have to identify myself as a true fan of
the world created by J.R.R Tolkien. I read the books when I was very young
(about 11 or 12) and enjoyed them enough to then get the books outside of the
immediate story of the rings. For a period of time, I was an encyclopaedia on
Middle Earth and as such I was truly looking forward to playing this title.
Imagine my delight when receiving this title to start the review! Imagine my
disappointment when things turned out to not be as good as I was expecting.
Lord of the
Rings: Fellowship of the Ring
- Players 1
Follows the storyline of Fellowship of the Ring
- In-depth Storyline
The game it must be said, is extremely
faithful to the book and does give Tolkien aficionados the chance to explore
the wondrous world that he created so many years ago. And that's about where
the good points of the game begin and end.
Graphically the title is not a total let
down and it was pleasing to see the opening cut scenes between Frodo and
Gandalf and then start the game in Bag End after Bilbo has departed and left
the one Ring in your care. You can see around Bag End and the amount of detail
truly shines through. Then you get Frodo to go for a wander and the game
starts unravelling at the seams.
It's at this point that players will
realise that appearances can be deceiving and the game doesn't offer up too
much as far as texturing or taking advantage of any other abilities of the
XBox to make it stand out from the other consoles.
Framerate problems abounded for me to the
point that it seemed that in some places Frodo was limping about his home,
that's how bad it was. It was as though animation frames were missing from his
walking although after checking later, he was walking normally. It seems that
the developers had trouble maintaining a decent draw speed whilst maintaining
the cpu's ability to animate the characters and surroundings. This did not
improve when going outside or in any other environment. This did not change
when playing as Gandalf or Strider (you take control of these characters
A neat touch to the game is the inclusion
in sidequests that will draw you further into the game world. However, if you
plan on doing all of them, realise that you are going to take a long time to
even leave the shire. I played within the Shire for about two and a half
hours. These involve little tasks that Frodo can carry out for other Hobbits
and will usually result in some sort of reward when completed.
intelligence displayed in the game is also substandard to the point that
although Frodo can sneak up on creatures using his stealth abilities, it really
didn't matter as I simply ran up and hit them quite a few times before even the
slightest reaction was noticed.
At one point in the game, to further test my
disappointment, I ran up behind a Black Rider and jumped up and down and then
threw stones at him as his back was turned. The creature didn't show any
reaction to me whatsoever and then to add insult to injury, finally when he
turned about and started to walk toward me, the collision detection on the game
failed us totally and he got snagged on a tree root that should have been simply
This happened on many occasions during the game and not just with Black Riders.
Non player characters from all species could not make their way around or over
simple obstacles. It got to the point that it was all too easy.
The sound on this title is
sensational and a real credit to the legacy of Tolkien's story. The game
soundtrack does approximate that of a feature film and the voice acting is the
best I have heard within a game for quite some time. Weapons and creatures are
done justice and the title in general is well served as far as audio goes. So
there is a ray of light in this tale after all.
Despite all the side missions, the game is
linear in order to follow the progress of the book and I felt like it was
overreaching itself to capture the scope of the book, eliminating the beauty of
Tolkien's prose into a matter of seconds instead of fully doing the written word
justice. I do appreciate the memory constraints of such an effort however it
seemed that passages that were worth fully incorporating in the game were mine
stripped to retain a fairly shallow essence of storyline.
The controls are the same
for all the characters and quite frankly their appearances are a let down.
Gandalf looks like some sort of munchkin wizard taken out of the template guide
for wizard design, and Strider looks as though he is some sort of generic hero
type character. Textures on characters are lacklustre as is the general
appearance of most levels with flat, uninspiring colours dotting the landscape.
Don't get me wrong,
Fellowship of the Ring is packed with details to look at and appreciate, but
it's as though the left hand wasn't talking to the right most of the time. It
was as though one part of the development team had stood back admiring their
work only to hand it over to a bunch of monkeys who then screwed it up. I
honestly believe that the team's heart was in the right place and all efforts
were made to do the book the justice it deserved, but unfortunately glaring
errors made the possibility of an enjoyable experience practically impossible.
In summary, I heartily
recommend you rent this game before buying it as it's not going to appeal to
everyone and the inherent flaws in the game will readily become obvious. I could
have gone on in some more detail about other unsatisfactory parts of the game,
however I believe that I have made my point.
Please try before you buy. If you are serious
about purchasing this game and renting first, get out of the Shire as quick as
you can, just so you can make an informed decision about your purchase.
- Tory Favro
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