007: Everything or Nothing
The Final Say!
James Bond 007: Everything or
- reviewed by Tory Favro
Review Date: March 2003
Distributed By: Electronic Arts
The music starts and immediately you are hooked: guns, money, weapons and
hot chicks have been a formula for Bond for so many years now and it still
proves a winner every time, even with female consumers. James Bond, the
world's greatest secret agent is here is electronic glory for Electronic
Arts in this very successful title based on a story designed specifically
for the game.
This is not a two bit affair ladies and
gentlemen and all the big
guns have been pulled out in order to make this game worthy of being added
to the Bond storyline with voice actors being pulled directly from Hollywood
with Pierce Brosnan voicing Bond and a bevy of other name actors doing an
excellent job on bringing this great game to life.
Other actors bringing their characters to
life are Judi Dench as M, John Cleese as Q, Shannon Elizabeth and Heidi Klum
as Bond girls, and Willem Dafoe as Nicolai Diavolo, our main bad guy for
this particular tale. You can tell from this effort alone that this Bond
game is going to be something special and the whole game is a standout
The first thing that you will notice is
that this game is in the third person and the level of detail that assaults
you in amazing, making this quite possibly the best looking Bond game to
date as well. All the gadgets are here again happily supplied by Q, however
gone are some of the really corny soundbites that took a lot of the
seriousness out of the previous titles
and affected the way in which you took the game. There was nothing worse
than getting right into what you would take to be a serious game and a
serious situation and then an inappropriate comment would wreck it all for
you. Well folks, that doesn't happen here.
What does happen is an amazing adventure
that will take you all over the world and traveling by more than one mean of
transportation such as tanks, cars, bikes, and helicopters. The level of
realism carries through to each vehicle with each having a certain feel to
the way that they handle.