Indiana Jones & The
& the Emperors Tomb Screenshots
| The Final Say!|
Indiana Jones & The Emperor's Tomb
- reviewed by Ryan Raybould
Review Date: 14 May 2003
Not based on an average
Whips, guns, woman and
costumes – Indiana Jones has it all and it plays well too!
Indiana Jones & The Emperors Tomb Features
- Players 1
Genre: Action Adventure
- Rating: M+
I have to admit to finding Indiana
Jones games in the past slightly lackluster and disappointing. So on receiving
this game I had huge doubts. However as soon as the intro hit the screen, I
knew I was in for an exciting ride. In this episode of Indiana Jones you
travel to 1935 China to prevent a powerful artifact from finding it’s way into
the wrong hands. The game flows through many countries of the globe, which
allows for some eye-candy scenes.
The game follows the path of the
storyline very closely, however still allows an amazing array of gameplay
options usually forgotten about in a game of this nature. This game involves
an original storyline that has not been seen in any of the Indiana flicks.
There is also a vast array of enemies from seducing mistresses to frightful
The atmosphere in the game is also
terrific. It has been a while since a game has been able to fill me with
anxiety to the extent that Indiana Jones does. In one scene you have to throw
a distraction for a crocodile and swim across a gap before it gets back. As
you are swimming the music starts beating and the croc comes into view. As the
croc gets closer and closer all forms of obscenities escape your mouth –
The controls in the game become
extremely efficient after some adaptation time. As you approach a low ledge
there is no need to push the jump button as the character climbs up them
automatically. When you do push jump in these situations however the character
does not go onto the ledge. I found this to be one downside of the game.
Weapons and equipment are easily sorted through via the Directional Pad. By
pushing the Left Trigger the game swaps into first person. The game is
normally played in third person. Shooting, jumping and actions are all
completed using the X-Y-A-B buttons.
When Indiana Jones loses health, which
is often, finding a water fountain and drinking from it can build it up again.
Indiana also carries a canteen, which can be filled up at the fountains and be
drawn upon later to replenish lost health. Indiana Jones also carries a wide
range of utensils and weapons, which vary from level to level. Items ranging
from machetes and whips through to guns and table legs.
The worlds in Indiana Jones are
completely interactive, and are not only great on the eyes but also
brilliantly designed to keep the player flowing through the story. Indiana
Jones can smash chairs and tables and even ornaments. After smashing them he
can then pick up parts of them and fight with them. Nothing beats smashing a
poacher with a shovel.
Indiana Jones and the implementation
of his whip amazed me for hours. Indiana throws out his whip and attaches to
objects such as an animal head, and swings to an opposite ledge. He can also
throw his whip in mid jump allowing the distance he can cover in the air
becoming enormous. The whip can also be used in fights to disarm enemies. To
understand completely the joy of this whip, the game must be played.
The fight scenes in Indiana Jones are
full on and highly interactive. Often a tussle will be decided by who manages
to get to a gun on the ground the quickest. Weapons can be dislodged from
enemy hands by whipping them or through fighting them. After that, it is a mad
rush to get a hold of it. Sometimes the fight scenes are all guns or all hand
to hand, both are intense and usually a struggle. The initiative of the AI to
pick up weapons off the ground in the middle of a fight is brilliant and adds
to overall realism of the game.
There is no multi-player component to
this game, but it is difficult to see how it could have fitted in with such a
story-based game. Saving the game was also a bit of a downer, as you had to
reach a certain point to save. Although the points are quite close and
fountains are placed in clever positions it is still a pain. The game is also
quite difficult even on the easy setting, which makes for a good challenge.
The sound quality is consistent with
the rest of the game and when characters talk they are easily interpreted. The
Indiana Jones music is implemented often, but fits in well with the game so it
is not a distraction. The sound also has a huge impact on the atmosphere of
the game with the momentum of the music changing with events in the game.
The graphics in the game are equal to
the highest quality that I have seen so far on the Xbox. The scenes are
sensationally textured and the characters fluent and life like, not just in
texture but also in animation. Indiana’s vast amounts of moves are implemented
seamlessly with each other to make the game beautiful to watch.
Indiana Jones is a brilliant gaming
experience and I would recommend it to anyone. I urge you not to be hesitant
just because it is Indiana Jones, as the game that is there to be played is
brilliant. As you can probably tell by the way this is written I am extremely
impressed by the initiative shown by the developers in creating a unique
gaming experience, which is highly rewarding.
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