When you buy a new game today, you expect it to at least
have the quality of good games created 4 or 5 years ago. It is fair enough to
say that this version of Evil Dead (A Fistful of Boomstick) would have
struggled to register in the top ten on the PS1. Dated graphics, arcadia
controls and a snooze-time storyline make this game an all-time flump.
The storyline is basically that a weird zombie race is
created from the sky when a video is broadcasted from a TV station. You, as
the player, must then go on a romping rampage to save the world. The further
you get in the game smaller missions become available to complete such as
finding certain characters. As you can see it is all very riveting.
The game has a few positives, which should be given credit.
These are the fact that the main character has two usable weapons at any one
time. One of these weapons must be the trusty chainsaw though. Amazingly using
the chainsaw never becomes boring and chomping zombies to pieces is fun. The
character voices and humor are good and help make the game playable for a
The controls in the game are appalling. There is no option
that I could find to change from inverted controls to normal. This made it
incredibly hard to move the character and fight zombies at the same time. Due
to the double weapons both were operated from the X and B buttons. This makes
fighting very hectic and as much a fight with the controller as with the
The gameplay becomes very repetitive and time is often
wasted just walking around churning up zombies without any assistance on how
to move on with the storyline. As I played through the game I also realized
there were only about 8 different types of zombies. This increased the sense
of receptiveness and shortened the lifespan of the game.
An arcade mode is playable in the game but maps must be
unlocked in the normal mode first. There is also a gallery section in the
extras menu, which can be unlocked to reveal design artwork and other fancies.
There is no multiplayer option, which is a little disappointing because
chomping a mate to pieces with a chainsaw, or playing together through the
game would have lifted the experience.
The level design in the game is quite dated but suits the
period and style in which the game is set. Although it is not very varied and
all action is set in streets and side alleyways different cars, parks and
buildings make locations slightly less forgettable.