Dead to Rights comes to us courtesy of our friends at Electronic Arts and is
one of the grittiest games I've played on the XBox in terms of real life
environments and sheer levels of interactivity. Not to mention the fact that
you command a bloody big dog!
Dead to Rights
- Players 1
Genre: Third Person Shooter
- Rating: MA15+
Your name is Jack Slate and you are a
good cop set up in a pretty forgettable storyline concerning gold. In the
quest to clear your name, you get to shoot a lot of guns and also take on
the enemy in hand to hand combat. This is a title that will drag you
screaming into the mean streets of the city with little but a gun and your
dog to keep you company, along with a lot of folk who want you dead!
One of the first things to be noted
about this title is that you better have a damn good memory, because after
the introductory training, you have to remember a hell of a lot of commands
to steer this baby. I found this to be very encumbersome and I would
say that the learning curve for this title would be well over an hour to
satisfactorily do everything you need to.
The title looks and sounds good.
Graphically Dead to Rights certainly pleases and everything moves along at
a nice pace. Although linear, the game certainly keeps you on the go and
the enemy is not exactly a pushover either. An important facet of the game
to remember is that everything that is used against you may in fact be used
by you and vice-versa. It's a really cool feature: in Dead to Rights there
are a number of disarm moves that can get you the bad guys gun!
The disarm moves not only look cool but
also get Jack's greedy mitts on hardware when he's down and out. The more
you use the disarm technique, the more "disarms" you will unlock. There are
also a number of special effects given to the title when doing rolls and
jumps, like the Matrix and on the computer, Max Payne. Bullet time has been
done to death however and for the most part, the slow motion sequences are
just a pain (no pun intended).
A nice addition to the game is the use
of your living enemies as shields. I have enjoyed using this technique in
games such as Metal Gear Solid 2 and more recently Splinter Cell. The only
thing to be aware of is that if you present your unprotected back to the
enemy, you quite frankly are gonna be toast.