Max Payne is back!
remember reading about Max Payne way back in 1998. At this time the word Xbox
was only a rumor. The images of Max Payne from the late nineties remained with
me to its release on the PC in 2001. So, along with the other 420,000 people
around the globe I pre-ordered a copy. The game was brilliant and shone with
glorious graphics and revised game-play methods proving nothing was left out
during its 3-year development. The Xbox version however fails to offer much
more than the PC version.
- Players 1
Genre: Third Person Shooter
- Rating: M15+
Max Payne is the story of a fugitive undercover cop who
is framed for the murder of his own wife and daughter. Throughout the game
you must avoid the police and mobs, whom are hot on your trail and attempt
to find the murderer of your wife and daughter. The story is told in the
past tense, which results in the game being incredibly story driven. At
every key moment in the game a comic sequence fills in the details.
The interface of the game is innovative and easily
adaptable after a few minutes of play. The game is played in third-person and
as with all third person games, camera angles are sometimes annoying and
retract from its value. Max Payne offers the ability to turn slow-motion
game-play (bullet time) on during fight scenes. Some games such as Fifa
have imitated this slow-motion game-play but it is reassuring to see that Max
Payne still integrates it the best.
The fight scenes in the game are in abundance and keep the
player entertained. This game has the potential to become extremely addictive
as the fight scenes and storyline keep the player just wanting to go one step
further. In some fight scenes where there are a group of enemies and leader is
killed, a slow-motion replay of his death occurs and the camera spins around
him, making it very cinematic.
The interaction of the characters throughout the game is
clever. When approaching a gang of enemies from around a corner you can hear
them discussing tactics and what their boss wants. This I found to be of great
assistance in moving through the storyline of the game.
Payne survives throughout the game by relying on
painkillers to reboot his health and is represented by an outline of his body,
which fills up red when he is shot. Scrolling through weapons is easy through
a simple push of the directional pad. This makes it much more enjoyable during
fight scenes as you are not fighting the controller as well as the AI.