Following on from the first title on GBA
called Spyro: Season of Ice, Season of Flame makes it way onto the GameBoy
Spyro 2: Season
- 1 Player
- 3 Playable Characters
Cartridge Save System
- Exclusive to
- Genre: Platform Adventure
Being one of my favourite titles on the
Playstation, I was initially nervous about the translation to the GBA. However
it was well done and the game was more than enjoyable. So, what has been done
in this incarnation of the game?
As far as appearances go, not a lot seems
to have changed with the layout very similar to the first adventure, almost to
the point that the same colour palette seems to have been used. The graphics
are very well realised, it all just looks so similar though.
Then the game starts in earnest and you can
immediately tell where the improvements have been made. In particular the
control on Season of Flame is wonderful and then some. One of my gripes last
time round was that Spyro couldn't always be accurately moved around the
screen and there would be unnecessary deaths through no fault of the player.
This has been done away with in this
version and I am pleased to report that you can manoeuvre characters with
ease. That's right, I said characters. This time around there is more than
just Spyro who needs a hand.
The storyline follows directly from Season
of Ice and there is a little catchup sequence that will clue players in who
did not play that game the first time round. Those pesky Rhynocs are back
again and they have stolen all the fireflies from the Dragon Realms, making it
impossible for all the dragons, including Spyro to breathe fire.
Spyro can however breathe a gust of ice
that he can use to great effect. He also has his old attack of the headbutt
though this is the only attack where you can go off a cliff by accident as he
builds up a lot of speed during his charge.
A cool feature of the game is that this
time you can access a full screen map of where Spyro has been before by
pushing L and Select at the same time. Due to the size of the levels this is a