Made by Australia's own Krome Studios, Ty the Tasmanian Tiger is a new addition to the growing list of platforming titles on the Nintendo GameCube.
Ty the Tasmanian Tiger Features
- Players 1
- Memory Card 1 block
- Classification: G
- Game Type: Platformer
- Skill Level: Beginner - Intermediate
- Dolby Pro Logic II
This game is a neat little platformer featuring the Tasmanian Tiger named Ty, who has to rescue his family from the clutches of the evil Boss Cass, who naturally enough is a cassowary.
The title is an odd one that I was somewhat loathe to review. Anyone who knows me knows that I love good platforming titles and my main concern was that this one would let me down after I let my expectations run a bit too high. Pleasingly enough, Ty came to the party and provided me with a great little romp through Krome's version of the Aussie Outback.
The first thing that I should get out of the way is this: Ty is not a hard game to play by any stretch of the imagination for any gamer over the age of about 12. It is an absolutely fun game for players of any age though that compensates for the somewhat too easy romp.
The game follows the well established Crash Bandicoot route of having portal worlds/areas that Ty can unlock and then visit in order to collect items that he needs to power certain tools and the like. The story is not going to stretch your imagination one iota nor is it going to keep you riveted, unless as I specified before, you are younger than 12.
The game looks very good in my opinion and as you can see for yourself in these screenshots. Some of the surroundings are a little sparse but textures are used effectively to recreate each world's environment. There were also some nice interactive effects used such as the reeds and grass moving when Ty went through them. Real time shadows and lighting were also well utilised. My only real gripe was the animation for running with the same identical cloud of dust coming up each time. There could have been some kind of randomiser when there were a number of animations that could be used when performing a particular action. This would take some time longer with animation routines but would look very effective.