Welcome to the fast paced world of Spyhunter! Based upon an earlier game, Spyhunter sees you playing as an agent in the amazing car, the G-6155 Interceptor as you attempt to thwart the plans of the Nostra Corporation who wish for nothing less than world domination!
Your fantastic car has the ability to morph into various vehicles depending on what the requirements are at the time. It can become a jetski, boat or high-powered motorcycle armed with incredible weaponry and an ultra fast turbo engine that you can use to evade the enemy or gain on them to annihilate.
Graphically, Spyhunter is a good looking game with a slight trace of graininess appearing to have carried over from the PS2 port of the game, but this is barely noticeable. The car looks brilliant and the morphing from one vehicle to the next is very very cool.
A comprehensive testing level is there to prevent players entering the game proper before you have the required skills. As tasks are completed you will be informed of it via a voice, as you also will when failing.
Storywise, the evil Nostra corporation run by rich old men is looking to take over the world be knocking out the electricity of all things. Supply and demand and all that. It's up to you to stop it! Each level is mission based and you will have to complete missions in order to see what is headed your way.
Fortunately however, you don't have to complete all missions in order to get a taste of what's to come on the next level. This is a bonus for impatient people like me, but enough to make me want to complete all the missions in order to fully progress. Missions also increase in difficulty as your progress through the game, making it a truly learning experience.
A downside to the adventure is that the title seems to have simply been ported from the PS2 version, nor does it feature any of the bonus additions that graced the XBox version. The framerate shudders at times and some of the pixilation visible in the Playstation version is still apparent.
The control system is very well ported onto the Cube's controller and makes for a very smooth experience. Everything is within reach and is well thought out.
Audio is also excellent from machinegun fire through to the reworked Peter Gunn theme by Saliva making the entire package more than worth your while on the GameCube console. There are a few niggly points to the title but not enough to prevent you thoroughly enjoying it.
- Tory Favro