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Gamecube Reviews: Dave Mirra Freestyle BMX 2

 

Dave Mirra Freestyle BMX 2 Screenshots

 


 

The Final Say!
Gameplay
8.9
Graphics
8.9
Sound
8.9
Value
9.0

Dave Mirra Freestyle BMX 2 - reviewed by Tory Favro
Review Date: 19 May 2002
Review Score: 8.9/10 
Distributor: Acclaim

After his first successful outing on the Playstation, our buddy, 10 time world champion Dave Mirra is back with more good old BMX action.

First featuring on the Playstation2, Dave Mirra 2 became an instant success due to the hard work done by the team at Z-Axis. The title looked good, played like a dream, sounded awesome and played on huge interactive environments. After the emergence of both the XBox and GameCube, Acclaim ported the title over to both new consoles in order to make the game available to owners of those machines.

I write it in that manner as you need to remember our friends overseas have had both machines for some time now and in a way it's certainly beneficial to us with them as our guinea pigs.

The beauty for Cube owners is that two more levels have been added to this already huge game, Venice and Greenville. Many locations are based on real life areas and will feature some recognisable landmarks. Others are there for playability and the sake of the game.

It seem that Z-Axis have learned from some of the mistakes made in the previous game on Playstation and fixed up a lot of the errors contained therein, making this title the most powerful BMX game on the market at this time of writing. Dave although to look at him, is not a corpse and is actually capable of some pretty gnarly stuff in the hands of a competent player.

Every level has objectives and scores that must be reached in order to proceed onto the next part of the game. Some are easy to obtain, others are so hard that it's ridiculous. Fortunately the game is designed to allow for a learning curve so it's only a few levels in before it gets a bit tricky. Although it is pleasing to note that there are several levels of objectives in each map (area) that can be achieved by the enthusiast gamer and really gives a lot of life to the single player in Career Mode.

The title supports Alternating Multiplayer for 2 people and these games would have to fall into a mini games area with my personal favorite being who can make Dave screw up the worst. Yes, that's right, the worst crash wins the round! Naturally there are also straight forward competitions as well to see who's king of the bike.

14 pro riders are available but if you just want to laugh and laugh, choose the Slim Jim Guy. For those of you not in the know, Slim Jim is a snack in the states basically like beef jerky or dried meat. Takes ages to eat but isn't too bad.
 

The actual character model is a riot and I spent more time laughing at the model than trying to do any serious riding. For some reason though, the lack of facial animation was a tad disturbing to me, felt like controlling a very animated corpse.

The game has an awesome soundtrack to get you pumped and here is a track listing for you:

  • Rage Against The Machine - Wake Up;
  • Ozzy Osbourne - Paranoid;
  • Sublime - Doin Time;
  • Sum 41 - Makes No Difference;
  • The Cult - She Sells Sanctuary;
  • Tribe Called Quest - Buggin' Out;
  • Methods of Mayhem - Hypocritical;
  • Godsmack - Keep Away;
  • Fenix TX - All My Fault;
  • Gang Starr - Moment of Truth.

One thing that will grab you immediately is the sheer size of the levels, they are mind bogglingly big. However in a way this makes it harder if an objective requires you remember points on the landscape to do tricks on or knock things over (which it does).

Be creative with your tricks in order to achieve the highest scores and if anything looks like you can jump from one place to another, try it out, you just might be able to. Locations known as gaps are throughout the game and can only be found by experimenting.

An important part of the game is the ability to link tricks now by doing a series of tricks called modifiers. These are customisable tricks that will rack up huge points for you. I found it useful to pull a trick and just before you land, convert to a manual until the next jump you could do. It's sort of like a revert from Tony Hawk 3 however does not last as long and you need to be quite careful when carrying one out.

For fans wanting to go the next step Z-Axis have including a track editor which is extremely easy to use and will have you and your mates going crazy about Dave Mirra all over again with your custom built maps and scenarios.

Dave is the King of BMX and is fully worth your pound of flesh to play this great game.

- Tory Favro

Copyright 2002 www.impulsegamer.com