MARINEMAN #5 Comic Review - www.impulsegamer.com -
MARINEMAN #5
Story & Art: Ian Churchill

 

Review Information

Reviewer: Lee Stone
Review Date: April 2011

Comic Information

Publisher: Image Comics

7.5

out of 10

 

 At first glance, MARINEMAN would seem like a shot in the dark. DC's Aquaman and Marvel's Sub-Mariner have tread the same water before and still hardly ever managed to hook a steady audience. One would think that it must be because the idea of a man who swims and lives underwater just isn't dramatic enough. These are hardly powers worth writing home about. Ian Churchill proves this is not the case as he delivers a uniquely compelling story. 

 So... Who is Marineman? Steve Ocean, marine biologist? Or something more? The answer to that question is what fuels the story in this issue, with the rug basically being pulled out from under our hero. Through the narration of an eccentric and enigmatic old man, called the Mariner, we learn a great deal about a secret that spans decades. Although there is no real conflict, instead focusing more on these revelations, Ian Churchill does a good job of keeping it interesting enough to pull the reader along. 

 It's always a treat to see a creator in control of both story and art, especially when it works so well in tandem. While the visuals may appear simple to the casual observer, closer inspection reveals a higher level of detail in the characters. The old man, in particular, tells just as much in his mannerisms and gestures as he does with words. Meanwhile, the style Churchill uses for the comic keeps everything flowing nicely and is quite pleasant to look at. 

 The only gripe I had with the art was the constant use of splash pages. I guess in a comic set in water it's hard to avoid a little splash here and there, but was it really necessary to have five? And then two double-page layouts on top of that? That does seem a bit excessive. Fortunately, the other areas of the book did have a healthy dose of story to balance things out somewhat. But it didn't go without notice. 

 As far as the writing, I personally think that the dialogue could have been spread out some more among the characters. Marineman gets the short end of the worm as Lieutenant Greene did most of the talking and the star of the book didn't really get to say or do much until he was by himself. Meanwhile, Ensign Fuller has just one line. I also would have liked more interaction between the hero and his two assistants. Coming in as a new reader I had no idea who Fuller and Greene were and had to piece things together from the sparse references made to them. 

 That being said, I think MARINEMAN does have potential. For even with those two distractions, Churchill still gives us a fun ride that's sure to appeal to fans of SAVAGE DRAGON and MADMAN. However, I would have to urge new readers to either pick up the previous issues, along with this one, or wait for the trade as the story presented here is really more of a setup for what's coming next. 






 
 



   Games
   PlayStation 4
   XBox One
   PlayStation 3
   XBox 360
   PC
   PS Vita
   Wii U
   Wii
   3DS
   DS
   PSP
   Apple
   Casual
   Android
   Classics

  Movies
   Movies & IMAX
   Blu-ray
   Action
   Anime
   Comedy
   Crime & Thrillers
   Documentaries
   Drama
   Family
   Horror
   Kids
   Lifestyle
   Music
   Romance
   Sci-fi
   Sport

   IT
   PC
   Apple
   Hardware

   Information & Fun
   News
   Interviews
   Articles

   Tara's G-Spot
   Loren's Level
   Comics
   Books
   Mind & Body
   Music
   Competitions
   Community
 








 
 




Impulse Gamer is your source for the
latest Reviews and News on Video Games,
Entertainment, Pop Culture, Hardware &
More!

 


2001 - 2014 Impulse Gamer
 

 

About Us | Contact Us